App Store Statistics 2026: Where the Numbers Come From
Apple publishes few numbers about the App Store, and the ones it does publish sit in four places: the yearly App Store Transparency Report, Newsroom releases, the Apple Ads site and the developer pages. This page collects them, then adds named estimates from Sensor Tower, Appfigures, Business of Apps, 42matters, AppTweak, RevenueCat and AppsFlyer for the questions Apple does not answer.
The newest Transparency Report is the 2025 edition, and it was still the latest one on Apple's site on October 17, 2026. Its figures match the ones Apple's May 2026 fraud prevention release gives for calendar year 2025, such as 9.1 million submissions reviewed and 193,000 developer accounts terminated. That is why most App Store statistics for 2026 are 2025 figures: Apple updates the report once a year.
Three rules apply to every number below. Each one names its publisher, the period it covers and a link, in the same sentence or table row. Anything we calculated is labeled derived, with the arithmetic shown. Two sources are never blended into one figure, and where they disagree, both appear side by side in the methodology section at the end.
Apple reports most activity as a weekly average, so any per day or per year download figure is a calculation and is marked as one. Google publishes less than Apple does, so every Google Play number here is marked as Android and comes from Google's own pages or a named tracker.
Key App Store Statistics at a Glance
The numbers people look for most, each with the page it comes from. Counts are exact where Apple gives exact counts.
| Statistic | Figure | Publisher and period |
|---|---|---|
| Apps on the App Store | 2,172,472 | Apple, 2025 App Store Transparency Report, calendar year 2025 |
| Average weekly visitors to the App Store | 892,670,823 | Apple, 2025 Transparency Report. Apple's January 2026 services release words it as over 850 million average weekly users in 2025. |
| Average weekly app downloads (redownloads counted separately) | 929,754,061 | Apple, 2025 Transparency Report |
| Average weekly app redownloads | 2,053,461,208 | Apple, 2025 Transparency Report. Derived: 2.21 redownloads for every download (2,053,461,208 ÷ 929,754,061). |
| Average weekly automatic app updates | 46,630,867,840 | Apple, 2025 Transparency Report |
| Average weekly manual app updates | 701,572,983 | Apple, 2025 Transparency Report. Derived: 1.5% of all updates (701,572,983 ÷ 47,332,440,823, the sum of automatic and manual). |
| App submissions reviewed | 9,100,620 | Apple, 2025 Transparency Report. An app can be submitted several times before approval. |
| App submissions rejected | 2,093,244 | Apple, 2025 Transparency Report. Derived: 23.0% of submissions reviewed (2,093,244 ÷ 9,100,620). |
| Apps removed from the App Store | 166,899 | Apple, 2025 Transparency Report |
| Registered Apple developers | 60,597,750 | Apple, 2025 Transparency Report |
| Customer accounts searching the App Store each week | 463,575,966 | Apple, 2025 Transparency Report (weekly average) |
| Downloads that happen directly after a search | Almost 65% | Apple Ads, footnoted as App Store, worldwide, 2022 |
| Developer billings and sales the App Store ecosystem facilitated | Over $1.4 trillion | Apple Newsroom, June 4, 2026, citing a study by economists at Analysis Group, calendar year 2025 |
| Earned by developers selling digital goods and services | More than $550 billion | Apple Newsroom, January 12, 2026, cumulative since 2008 |
| Ratings and reviews processed | Over 1.3 billion, with close to 195 million blocked as fraudulent | Apple Newsroom, May 20, 2026, calendar year 2025 |
| Storefronts and languages | 175 storefronts, over 40 languages | Apple's App Store page, read October 13, 2026 |
All figures were opened and read on October 13, 2026. The Transparency Report gives weekly averages for visitors, downloads, updates and search.
App Store Statistics by Year: Apple's Transparency Reports From 2022 to 2025
Apple has published four editions of the report, and reading them side by side shows the direction of travel. The 2025 column comes from the current report page. The earlier columns come from Apple's PDFs for 2024, 2023 and 2022, each of which says it covers data from that year.
| Metric | 2022 | 2023 | 2024 | 2025 |
|---|---|---|---|---|
| Apps on the App Store | 1,783,232 | 1,870,119 | 1,961,596 | 2,172,472 |
| App submissions reviewed | 6,101,913 | 6,892,500 | 7,771,599 | 9,100,620 |
| App submissions rejected | 1,679,694 | 1,763,812 | 1,931,400 | 2,093,244 |
| Approved after rejection | 253,466 | 277,923 | 295,109 | 387,087 |
| Apps removed | 186,195 | 116,117 | 82,509 | 166,899 |
| Registered Apple developers | 36,974,015 | 42,219,169 | 51,766,243 | 60,597,750 |
| Terminated developer accounts | 428,487 | 117,843 | 146,747 | 193,035 |
| Average weekly visitors | 656,739,889 | 734,673,588 | 813,110,348 | 892,670,823 |
| Average weekly app downloads | 747,873,877 | 787,999,950 | 839,266,915 | 929,754,061 |
| Average weekly app redownloads | 1,539,274,266 | 1,656,894,821 | 1,898,240,007 | 2,053,461,208 |
| Average weekly automatic updates | 40,876,798,492 | 52,623,848,130 | 66,022,387,774 | 46,630,867,840 |
| Average weekly manual updates | 512,545,816 | 562,782,228 | 638,006,162 | 701,572,983 |
| Average weekly accounts searching | 373,211,396 | 398,499,012 | 440,896,463 | 463,575,966 |
Derived changes from 2024 to 2025, each calculated as the 2025 figure divided by the 2024 figure: apps up 10.8%, submissions reviewed up 17.1%, weekly visitors up 9.8%, weekly downloads up 10.8%, weekly redownloads up 8.2%, registered developers up 17.1%, apps removed up 102.3%, weekly automatic updates down 29.4%. Apple gives no reason for the fall in automatic updates.
How Many Apps Are in the App Store? Six Counts Compared
There is no single answer, because Apple and the trackers count different things on different days. Apple's own report is the figure to cite. The Google Play rows are there for scale and are Android only.
| Source | Count | Date or period | What it counts |
|---|---|---|---|
| Apple, 2025 Transparency Report | 2,172,472 | Calendar year 2025 | Total number of apps on the App Store, in Apple's words. The report does not say on which day the count was taken. |
| Apple's App Store page | Nearly 2 million | Undated, read October 13, 2026 | A marketing line. The same page still quotes 2024 figures elsewhere, so treat it as older than the report. |
| 42matters | 2,713,952 | Page updated October 13, 2026 | Apps the tracker finds on the App Store, of which 261,021 (9.62%) are games and 2,452,931 are other apps. |
| Business of Apps | 2.42 million | 2025, page updated February 18, 2026 | Apps and games combined, including 304,000 games, with 42matters, PocketGamer and its own report named as sources. |
| 42matters, Google Play (Android) | 2,624,040 | Page updated October 13, 2026 | Apps the tracker finds on Google Play, of which 320,931 (12.23%) are games. |
| AppBrain, Google Play (Android) | 2,025,688 | Page updated October 13, 2026 | Android apps available on Google Play. AppBrain rounds it to 2.03 million. |
The gap between Apple's 2,172,472 and 42matters' 2,713,952 is not an error in either. Apple publishes one count a year under its own definition, and a tracker counts every listing it can reach across storefronts on the day you look.
How Many Apps Are Released Each Day, and How Many Are Free
Apple does not publish a new apps per day figure. 42matters estimates an average of 3,835 new apps a day on the App Store and counted 144,614 in September 2026, on a page updated October 13, 2026. For Google Play (Android) it shows 2,457 a day and 82,770 for the month. AppBrain counts Google Play differently and reports 47.3 thousand launches and 19.6 thousand removals in September 2026.
Releases are rising fast. TechCrunch, reporting Appfigures data on April 18, 2026, says worldwide app releases in the first quarter of 2026 were up 60% year over year across both stores and up 80% on the App Store alone. The article offers AI coding tools as a possible cause and does not measure it.
More apps arriving means more apps turned away. Apple's fraud prevention release says App Review rejected over 1.2 million new apps and nearly 800,000 app updates in 2025, and removed nearly 59,000 apps that changed their behavior after approval.
On price, 42matters classes 2,575,859 App Store apps (94.96%) as free to download and 136,750 (5.04%) as paid, and says paid apps typically cost under $1. Business of Apps puts free apps at 95.8%, on a page updated February 18, 2026. Apple's own line is a different measure: its developer overview page says 85% of apps are free and their developers pay nothing to Apple, which describes commission, and it gives no date.
How Many App Developers Are There?
Apple reports 60,597,750 registered Apple developers in the 2025 Transparency Report, up from 51,766,243 in 2024. That is a derived rise of 17.1% (60,597,750 ÷ 51,766,243). A registered developer is an account, and Apple's account overview says anyone can register for free with an Apple Account, so this number is far larger than the count of people who ship apps.
Publishing on the App Store requires the Apple Developer Program, which costs $99 a year as of October 2026. Apple does not publish how many members the program has. The closest public proxy is the number of publishers with a live app: 42matters counts 1,160,003 publishers on the App Store and 800,360 on Google Play (Android), both on pages updated October 13, 2026.
Apple's May 2026 release adds three figures for 2025: App Review helped welcome over 306,000 new developers, Apple rejected more than 138,000 developer enrollments, and it terminated 193,000 developer accounts over fraud concerns. The Transparency Report gives the exact termination count as 193,035, of which 192,702 were for fraud under section 3.2(f) of the developer agreement. Of 10,127 termination appeals, 499 accounts were restored.
App Download Statistics: How Many Apps Are Downloaded per Day
Apple gives a weekly average. Everything per day or per year is derived from it, and the tracker estimates below use their own methods, so the rows do not add up to each other.
| Measure | Figure | Source and method |
|---|---|---|
| App Store downloads per week | 929,754,061 | Apple, 2025 Transparency Report, weekly average, redownloads not included |
| App Store downloads per day | About 132.8 million | Derived: 929,754,061 ÷ 7 = 132,822,009 |
| App Store downloads per year | About 48.3 billion | Derived: 929,754,061 × 52 weeks = 48,347,211,172 |
| App Store redownloads per week | 2,053,461,208 | Apple, 2025 Transparency Report, weekly average |
| Downloads plus redownloads per day | About 426.2 million | Derived: (929,754,061 + 2,053,461,208) ÷ 7 = 426,173,610 |
| iOS downloads in 2025, tracker estimate | 36.6 billion | Business of Apps, page updated February 3, 2026, stated as 26.5% of 142.2 billion app and game downloads |
| Google Play downloads in 2025, tracker estimate (Android) | 104.6 billion | Business of Apps, same page, stated as 73.5% of the total |
| Both stores in 2025, Sensor Tower estimate | Nearly 150 billion | Sensor Tower, State of Mobile 2026, up 0.8% year over year |
| Both stores in 2025, Appfigures estimate | 106.9 billion | TechCrunch, reporting Appfigures, January 14, 2026, down 2.7% from 109.8 billion in 2024 |
Apple's own derived yearly figure (48.3 billion) is higher than the Business of Apps estimate for iOS (36.6 billion). Apple does not publish its definition of a download or say which devices the count covers, while trackers estimate iOS installs with their own models. Apple's store page also says more than 5 billion apps are distributed each day without defining the term or the period.
What the App Store Download Statistics Show About Redownloads
The redownload line is the least quoted number in the report and one of the most useful. In 2025 the App Store averaged 2.21 redownloads for every download (derived: 2,053,461,208 ÷ 929,754,061), and the ratio has stayed above 2 in every edition: 2.06 in 2022, 2.10 in 2023 and 2.26 in 2024, each derived the same way from that year's report.
The report does not define a redownload. In App Store Connect, Apple's metrics definitions describe the Redownloads metric as counted when a customer clicks the redownload button, and say it does not include automatic updates or device restores. If the report uses the same definition, most installs on the App Store in a given week are people returning to an app they already had.
Reach is wider than most small teams assume. Apple's developer overview page says over 50% of downloads come from outside a developer's home region, without a date. The practical steps for turning that into installs are in our guide on how to get app downloads.
How to See How Many Downloads an App Has on iOS
For someone else's app, you cannot. An App Store product page shows the number of ratings and a chart position, never a download count: Instagram's App Store page showed 30M ratings and its chart rank when we opened it on October 17, 2026, and no installs. Google Play shows a rounded floor instead. Instagram's Google Play page showed 5B+ downloads on the same day, which tells you the bracket and not the number.
For your own app, the numbers sit in App Store Connect Analytics. Apple's metrics definitions separate First Time Downloads, counted on devices with iOS, macOS, tvOS or visionOS, from Redownloads, counted when a customer taps the redownload button and excluding automatic updates and device restores. Total Downloads is the sum of the two. Conversion rate is total downloads and preorders divided by unique device impressions, and our App Store conversion rate benchmarks show where most apps land by category.
Apple's App Analytics page adds comparisons you will not find anywhere public: private peer group benchmarks, now including download to paid conversion and proceeds per download, and cohorts by download date or download source. Those benchmarks are the fairest answer to the common question of how many downloads is good for an app like yours.
For a competitor, the only figures are estimates from market intelligence companies, such as the Sensor Tower and Appfigures numbers quoted on this page. Treat a per app estimate the way this page treats their market totals: modeled, labeled with its source, and never mixed with Apple's own counts. To learn which of your own posts or pages brought downloads, tag each link with the App Store campaign link generator.
Video: Reading Your Download Numbers in App Store Connect Analytics
Apple's session from September 2026 walks through the acquisition side of Analytics: where downloads come from, which metrics matter most and which features can raise them.
App Update Statistics: Automatic Updates, Manual Updates and Release Frequency
Apple counted 46,630,867,840 automatic app updates a week in 2025 against 701,572,983 manual ones, per the 2025 Transparency Report. Derived: manual updates were 1.5% of all updates (701,572,983 ÷ 47,332,440,823). A footnote in the report says apps downloaded from the App Store are updated automatically by default on iPhone and iPad.
The manual share has been small in every edition. Derived the same way from each year's report, it was 1.2% in 2022, 1.1% in 2023, 1.0% in 2024 and 1.5% in 2025. Automatic updates themselves fell from 66,022,387,774 a week in 2024 to 46,630,867,840 in 2025, a derived drop of 29.4%, while manual updates rose 10.0%. Apple does not explain either movement.
Top apps ship constantly. 42matters tracks the 1,000 App Store apps with the most ratings and found that 475 of them (48%) are updated at least once a week, 779 (78%) at least once a month and 973 (97%) at least once a year, on a page last updated October 11, 2026. It lists Monday as the most common release day and Sunday as the least common.
A new version does not reach everyone at once. With Apple's phased release, an update goes to 1%, 2%, 5%, 10%, 20%, 50% and then 100% of users with automatic updates over 7 days. Put the two facts together and the conclusion is plain: about 98.5% of updates install without anyone opening the update screen (derived: 100% minus 1.5%), so release notes are read by a small audience. Write them well with the app release notes generator and the app release notes examples, then announce the update somewhere people will see it.
App Store Revenue, Developer Billings and Consumer Spending
Apple does not report App Store revenue as a line of its own. The figures people quote measure four different things, so read the third column before comparing rows.
| Figure | Amount | What it measures | Publisher and period |
|---|---|---|---|
| App Store ecosystem billings and sales | Over $1.4 trillion | Everything sold through apps on Apple platforms: $1.1 trillion of physical goods and services, $149 billion of digital goods and services and $151 billion of in app advertising. Apple says developers paid no commission on more than 90% of it. | Apple Newsroom, June 4, 2026, study by Analysis Group, calendar year 2025 |
| Earned by developers on the App Store | More than $550 billion | Developer earnings from digital goods and services, cumulative | Apple Newsroom, January 12, 2026, since 2008 |
| Apple Services net sales | $109,158 million | All Apple services together. The App Store is inside this line and is not broken out. Derived growth: 13.5% over $96,169 million the year before. | Apple's consolidated financial statements, twelve months ended September 27, 2025 |
| Apple Services net sales, latest quarter | $30,739 million | All Apple services together, App Store included. Derived growth: 12.1% over $27,423 million a year earlier. The first nine months of fiscal 2026 came to $91,728 million, a derived 14.1% over the same period of 2025. | Apple's statements for the third quarter of fiscal 2026, three months ended June 27, 2026, released July 30, 2026 |
| In app purchase revenue, both stores | $167 billion | Consumer spending on in app purchases and paid apps and games on iOS and Google Play, up 10.6% year over year | Sensor Tower, State of Mobile 2026, calendar year 2025 |
| App consumer spending, both stores | $166.8 billion | Android and iOS consumer spending, with iOS responsible for 70%. Derived iOS share in dollars: about $116.8 billion (166.8 × 0.70). | Business of Apps, page updated February 4, 2026, citing Sensor Tower, calendar year 2025 |
| Consumer spending, both stores | $155.8 billion | Appfigures' estimate, up 21.6% year over year: $82.6 billion on apps other than games and $72.2 billion on games | TechCrunch, reporting Appfigures, January 14, 2026, calendar year 2025 |
| In app purchase revenue, second quarter of 2026 | $43.6 billion | Both stores, up 5.3% year over year on flat downloads. Google Play grew 10% and iOS grew 3%. | Sensor Tower, Q2 2026 Digital Market Index, published August 2026 |
Sensor Tower and Business of Apps agree closely because the second cites the first. Appfigures models the same market independently and lands about $11 billion lower.
App Store Commission, the Small Business Program and Google Play Fees
Apple's Small Business Program sets a reduced commission of 15% on paid apps and in app purchases for developers who earned up to 1 million USD in proceeds in the prior calendar year, and for developers new to the App Store. Pass the threshold during a year and the standard rate applies to later sales. Fall back under it and you can qualify again the year after.
Subscriptions follow their own schedule. Apple's subscriptions page says you receive 70% of the subscription price during a subscriber's first year and 85% after the subscriber has accumulated one year of paid service. Derived, that is a commission of 30% in year one and 15% afterward. Members of the Small Business Program receive 85% from the first billing cycle.
The biggest shift of 2025 was where the money went. Sensor Tower's State of Mobile press release, dated January 21, 2026, says in app purchase revenue from apps other than games passed games for the first time, rising 21% year over year. Its report puts games revenue at close to $82 billion, up 1.3%, and United States consumer spending at nearly $60 billion.
Google Play (Android) charges a one time registration fee of US$25. Its service fee page, read October 13, 2026, says 97% of developers pay no service fee and that 99% of those who do qualify for 15% or less. The same page describes a new fee schedule for users in the United States, the European Economic Area and the United Kingdom from June 30, 2026, and for Australia and Japan from September 30, 2026, while in other markets developers enrolled in the 15% tier still pay 15% on the first $1 million of yearly revenue and 30% above it.
How Much Does the App Store Take? Commission Rates in 2026
People also search for this as the App Store revenue share. Apple's cut depends on what is sold, who sells it and where. The worldwide rates are in Schedule 2, section 3.4 of the Apple Developer Program License Agreement. The European Union moved to a single set of terms on October 1, 2026, set out on Apple's page on apps in the EU. Both were read on October 17, 2026.
| Sale | Apple's commission | Where Apple states it |
|---|---|---|
| Paid app or in app purchase, standard rate | 30% of the price the customer pays | License agreement, Schedule 2, section 3.4(a) |
| Auto renewing subscription after a subscriber has more than one year of paid service | 15% | License agreement, Schedule 2, section 3.4(a) |
| Any sale by a member of the Small Business Program (up to 1 million USD in proceeds the prior year) | 15% | License agreement, section 3.4(b), and the Small Business Program page |
| EU App Store, sale through Apple In App Purchase | 26%, or 15% for Small Business Program members and for subscriptions after their first year | Apple's page on apps in the EU |
| EU App Store, sale through alternative payment processing inside the app | 20%, or 10% for the same groups | Apple's page on apps in the EU |
| EU App Store, sale on a website within 7 days of tapping an out of app offer link | 15% store services commission, or 10% for the same groups | Apple's page on apps in the EU |
| EU apps distributed outside the App Store, through a marketplace or the web | 5% Core Technology Commission on digital sales | Apple's page on apps in the EU, which says it replaced the per install Core Technology Fee |
The United States storefront has its own rule on links. Guideline 3.1.1(a) of the App Review Guidelines, last updated October 16, 2026, says developers do not need an entitlement to include buttons, external links or other calls to action in their United States storefront apps. The guidelines do not state a commission for purchases made through those links, so check the current agreement before you plan prices around them. The rates above apply to digital goods and services. Apple says developers paid no commission on more than 90% of the $1.4 trillion in billings and sales its ecosystem facilitated in 2025.
Subscription App Statistics for the App Store and Google Play
Most of these benchmarks come from RevenueCat's State of Subscription Apps 2026, which is built on over 115,000 apps with more than $16 billion in revenue between them. They are medians across apps that use RevenueCat, so they describe subscription apps and no other kind.
| Benchmark | Figure | Source |
|---|---|---|
| Download to paid by day 35, hard paywall against freemium | 10.7% against 2.1% | RevenueCat's 2026 summary. Derived: about 5 times higher (10.7 ÷ 2.1). |
| Download to paid by day 35, by developer region | 2.6% in North America, 1.4% in India and Southeast Asia | RevenueCat, State of Subscription Apps 2026, medians |
| Trial to paid, App Store against Google Play | 32.6% against 32.5% | RevenueCat, State of Subscription Apps 2026, medians. The report's all categories line gives 32.0% for iOS. |
| Trial to paid by trial length | 42.5% for trials of 17 to 32 days, 25.5% for trials under 4 days | RevenueCat's 2026 summary, medians |
| Three day trial cancellations that happen on day 0 | 55.4% | RevenueCat's 2026 summary |
| Yearly subscribers still active after one year | 28% for freemium apps, 27% for hard paywall apps | RevenueCat's 2026 summary |
| Revenue per install after 60 days | $0.42 on the App Store, $0.16 on Google Play | RevenueCat, State of Subscription Apps 2026, global medians |
| Cancellations caused by a billing error | 15.2% on the App Store, 32.2% on Google Play | RevenueCat, State of Subscription Apps 2026. The summary post rounds these to 14% and 31%. |
| New subscription apps launched per month | Over 14,700 in January 2026, from about 2,000 in January 2022 | RevenueCat, State of Subscription Apps 2026. About 77% of new launches are on iOS. |
| Share of subscription revenue earned by apps launched before 2020 | 69% | RevenueCat, State of Subscription Apps 2026 |
| Subscription revenue across both stores in 2025 | $79.5 billion, 73% of it on iOS | Business of Apps, page updated February 4, 2026 |
RevenueCat reports a median year over year growth in monthly recurring revenue of 5.3%, with the top tenth of apps growing 306% or more. The typical subscription app is growing slowly while a few grow very fast.
App Store Rejection Rate and Rejection Reasons
Apple reviewed 9,100,620 submissions in 2025 and rejected 2,093,244, per the Transparency Report. The derived App Store rejection rate is 23.0%. The table splits the rejections by section of the App Review Guidelines. One rejection can cite several sections, so the rows add up to 2,704,747, more than the number of rejected submissions.
| Guidelines section | Rejections citing it in 2025 | Share of rejected submissions (derived) | What the section covers |
|---|---|---|---|
| Performance | 1,354,418 | 64.7% (1,354,418 ÷ 2,093,244) | App completeness, crashes, placeholder content, accurate metadata |
| Legal | 495,673 | 23.7% | Privacy, data collection, intellectual property |
| Design | 415,532 | 19.9% | Copycat apps, minimum functionality and spam, per the report's footnote |
| Business | 283,820 | 13.6% | Payments, in app purchase and subscriptions |
| Safety | 151,159 | 7.2% | Objectionable content, user generated content, kids |
| Other | 4,145 | 0.2% | Not defined in the report |
A rejection is rarely final: 387,087 submissions were approved after rejection in 2025, which is 18.5% of rejected submissions (derived: 387,087 ÷ 2,093,244). Apple's App Review page says over 40% of unresolved issues relate to guideline 2.1, App Completeness. The checks to run before you submit are in the app launch checklist, and the fix for each common rejection is in our guide to App Store rejection reasons.
App Review Times, App Removals and Appeals
The rejection rate has fallen each year while volume has grown. Derived from each year's report, Apple rejected 27.5% of submissions in 2022 (1,679,694 ÷ 6,101,913), 25.6% in 2023, 24.9% in 2024 and 23.0% in 2025. Over the same period submissions reviewed rose 49.1% (9,100,620 ÷ 6,101,913).
On speed, Apple's App Review page says it typically reviews at least 50% of submissions in less than 24 hours and 90% in less than 48 hours, as of October 2026. Its store page says nearly 500 experts review over 130K apps every week, without a date. The 2025 report implies a higher pace: about 175,000 submissions a week (derived: 9,100,620 ÷ 52). Live averages by month and weekday are in our guide to how long App Store review takes.
Apple removed 166,899 apps in 2025, about double the 82,509 removed in 2024. Two reasons account for nearly all of them: 90,608 removals for fraud under section 3.2(f) of the developer agreement and 72,271 under Design guideline 4.0, which a footnote attributes to the ongoing cleanup of outdated apps. Utilities (31,594) and Games (30,429) lost the most apps, followed by Lifestyle (13,166) and Productivity (13,116).
Government takedown demands removed 2,045 apps, led by Russia with 1,213, Vietnam with 335 and mainland China with 196. Developers appealed 26,305 removals and 423 apps were restored, a derived 1.6% (423 ÷ 26,305). The report notes that most appealed removals involve illegality or fraud.
App Store Search Statistics: How People Find Apps
Search is the main road into the App Store. Apple Ads states that 70% of App Store visitors use search to discover apps and that almost 65% of downloads happen directly after a search, both footnoted as App Store, worldwide, 2022. These are the only search share figures Apple publishes, and they are four years old.
The Transparency Report adds current volume: 463,575,966 customer accounts searched the App Store in an average week of 2025, up from 440,896,463 in 2024. For comparison, the report counts 892,670,823 weekly visitors, though accounts and visitors are different units and Apple does not relate them.
Visibility in search is spread more widely than the charts suggest. In an average week of 2025, 164,436 apps appeared in the top 10 results of at least 1,000 searches, and 1,365,649 apps did so at some point in the year. Derived against the 2,172,472 apps on the store, that is 7.6% of apps in a typical week and 62.9% across the year.
Paid search converts at a high rate because the intent is explicit. Apple Ads reports an average conversion rate of over 60% for ads at the top of search results (tap through install rate, November 2024 to October 2025). AppTweak's ASO and Apple Ads benchmarks report, published July 13, 2026, puts the median cost per install in United States search results between $1.33 for Shopping and $26.70 for Sports in 2025, with Games at $4.63, across about 2,800 advertisers.
Organic ranking depends on a short list of fields. Apple's search page names text relevance (title, subtitle, keywords and primary category) and user behavior such as downloads, ratings and reviews. The keyword field holds 100 characters, which you can check with the App Store character counter. The full method is in our guide to App Store optimization.
App Ratings and Reviews Statistics
Apple processed over 1.3 billion ratings and reviews in 2025 and blocked close to 195 million as fraudulent, per its May 2026 release. Derived from those two rounded figures, about 15% of submitted ratings and reviews never appeared (195 ÷ 1,300). Google's Play safety report, dated February 19, 2026, says it blocked 160 million spam ratings and reviews on Google Play (Android) in 2025.
Most apps have no rating at all. 42matters finds that 1,013,783 App Store apps (37.35%) have been rated and 1,700,169 (62.65%) have not, on a page updated October 13, 2026. On Google Play (Android) its figure is 45.84% rated.
Among rated apps, high averages are common and often rest on very few ratings. The chart behind 42matters' rating distribution shows 403,361 apps at exactly 5.0 stars with an average of 3 ratings each, and 207,593 apps between 4.5 and 5.0 with an average of 13,731 ratings each. Derived from that chart, 74.3% of rated apps sit at 4.0 or higher (753,370 ÷ 1,013,783). A 5.0 from three people and a 4.7 from thirteen thousand are different assets.
Ratings track with visibility. AppTweak's 2026 benchmarks report says around 95% of apps featured on the United States App Store in 2025 were rated 4.0 or higher and 65% were at 4.6 or higher. Among the top 1,000 apps, those rated 4 stars ranked in the top 10 for 4.4 keywords on average, against 1.3 for 1 star apps. AppTweak notes the link is a correlation.
The rules limit how hard you can push. Apple's ratings and reviews page allows the system rating prompt up to three times in a 365 day period, lets you use your rating in marketing only when it reflects the current rating, and allows customer reviews in marketing only with the reviewer's permission. Our guide on how to get App Store reviews covers timing and replies.
App Store Conversion Rate Benchmarks
Two definitions are in use, and they give different numbers for the same app. AppTweak divides first time downloads by product page views. Apple's App Analytics divides total downloads, redownloads included, by unique impressions. Compare your number only with a benchmark that uses the same definition.
| Benchmark | App Store | Google Play (Android) | Source and period |
|---|---|---|---|
| Average conversion rate, page view to download | 8.56% | 16.15% | AppTweak, United States, 2025, page dated May 18, 2026 |
| Highest category average | 52.8% (Food & Drink) | 62.3% (Auto & Vehicles) | AppTweak, United States, 2025 |
| Lowest category average | 5.2% (Trivia games) | 6.6% (Strategy games) | AppTweak, United States, 2025 |
| Average install rate, impression to download | 3.8% | Not measured, since Google Play has no download button in results | AppTweak, United States, 2025 |
| Apple Ads tap to install, custom product page against default page | 58.7% against 55.5% for apps | Not applicable | AppTweak's 2026 benchmarks report, about 2,800 United States advertisers, 2025 |
| Top 1,000 apps that updated screenshots twice or more in the year | 54% | 46% | AppTweak's 2026 benchmarks report, United States, 2025 |
| Top 1,000 apps that ran two or more screenshot tests | 35% | 42% | AppTweak's 2026 benchmarks report, United States, 2025 |
Apple shows each developer private peer group benchmarks for conversion rate and retention inside App Analytics, which is the fairest comparison for your own app. Before testing new screenshots, check them with the App Store screenshot size checker and the App Store screenshot sizes reference.
App Retention Statistics and App Usage Statistics
Apple publishes no retention averages, so these come from measurement companies. Day 1, day 7 and day 30 rates for 25 categories are in our app retention benchmarks. Business of Apps, on a page updated July 14, 2026 and citing AppsFlyer, puts the average iOS app retention rate at 25.4% on day 1 and 5.3% by day 30. For Android it gives 20.2% and 3.8%. The free part of the page does not state the data period.
Uninstalls tell the same story from the other side. AppsFlyer's app uninstall report, 2025 edition, found that 46.1% of Android app installs were uninstalled within 30 days in 2024, against 46.9% in 2023, measured as an average per app. The report covers Android only, because uninstall tracking on iOS has been limited since iOS 15.
Time in apps keeps climbing. Sensor Tower's State of Mobile 2026 estimates that people spent 5.3 trillion hours in iOS and Google Play apps in 2025, up 3.8% year over year, or roughly 3.6 hours a day per mobile user. Time in generative AI apps reached 48 billion hours, about 3.6 times the 2024 total, and the company's press release puts social media at nearly 2.5 trillion hours.
Paid retention is lower than most forecasts assume. RevenueCat's 2026 summary reports that 28% of yearly subscribers on freemium apps and 27% on hard paywall apps are still active after one year. If your plan assumes half of yearly subscribers renew, it is roughly twice as optimistic as the median.
Most Downloaded Apps of 2025 and the Largest App Store Categories
Apple publishes ranks, never download counts. Its top apps of 2025 chart for the United States lists the most downloaded free apps on iPhone in this order: ChatGPT, Threads, Google, TikTok, WhatsApp Messenger, Instagram, YouTube, Google Maps, Gmail and Google Gemini. The top paid apps were HotSchedules, Shadowrocket, Procreate Pocket, AnkiMobile Flashcards and Paprika Recipe Manager 3.
For games, Apple's top games of 2025 chart for the United States starts with Block Blast, Fortnite, Roblox, Township and Pokémon TCG Pocket among free games. Editors picked separately: the 2025 App Store Awards, announced December 4, 2025, recognized 17 apps and games, with Tiimo as App of the Year and Pokémon TCG Pocket as Game of the Year on iPhone.
AI assistants moved from novelty to the top of the charts. Sensor Tower's press release says ChatGPT was the third highest grossing app of 2025 behind TikTok and Google One, and its report counts 3.8 billion downloads of generative AI apps in the year, double the year before. Apple's ecosystem release says more than 40 of the top 100 apps featured AI capabilities for consumers in 2025.
By number of listings, the chart on 42matters ranks Utilities, Business and Education as the three largest of 26 App Store categories, ahead of Games, Lifestyle, Health & Fitness and Productivity. Each of the top three holds roughly a tenth of all listings. One example, derived from the chart's own counts: Utilities has 260,855 free and 20,379 paid apps, or 281,234 of 2,713,952 (10.4%).
Google Play vs App Store Statistics
Each row uses one publisher for both stores wherever one exists, so the two columns are comparable. Where the stores publish their own figures, the definitions differ and the row says so. Every Google Play figure is Android only.
| Measure | App Store | Google Play (Android) | Source and period |
|---|---|---|---|
| Apps listed | 2,713,952 | 2,624,040 | 42matters, App Store and Google Play pages updated October 13, 2026 |
| Publishers with an app | 1,160,003 | 800,360 | 42matters, pages updated October 13, 2026 |
| New apps per day, average | 3,835 | 2,457 | 42matters, pages updated October 13, 2026 |
| Apps that are free to download | 94.96% | 97.09% | 42matters, pages updated October 13, 2026 |
| Audience, each store's own figure | 892,670,823 average weekly visitors, 175 storefronts | More than 3 billion monthly users across over 190 markets | Apple, 2025 Transparency Report and Google's How Play Works page, read October 13, 2026. Weekly visitors and monthly users are different measures. |
| Downloads in 2025, tracker estimate | 36.6 billion (26.5%) | 104.6 billion (73.5%) | Business of Apps, page updated February 3, 2026 |
| Share of app consumer spending in 2025 | 70% | 30% (derived: 100% minus 70%) | Business of Apps, of $166.8 billion, citing Sensor Tower |
| Average conversion rate, page view to download | 8.56% | 16.15% | AppTweak, United States, 2025 |
| Average retention, day 1 and day 30 | 25.4% and 5.3% | 20.2% and 3.8% | Business of Apps, citing AppsFlyer, page updated July 14, 2026 |
| Revenue per install after 60 days, subscription apps | $0.42 | $0.16 | RevenueCat, State of Subscription Apps 2026, global medians |
| Submissions turned away in 2025 | 2,093,244 rejected of 9,100,620 reviewed | Over 1.75 million apps prevented from being published | Apple, 2025 Transparency Report and Google's Play safety report, February 19, 2026. Google gives no total of submissions. |
| Developer accounts closed in 2025 | 193,035 terminated | More than 80,000 banned | Apple, 2025 Transparency Report and Google's Play safety report |
| Cost to publish | $99 a year | US$25 once | Apple Developer Program and Play Console Help, October 2026 |
The pattern across rows is consistent. Google Play has the larger audience and nearly three times the download volume by tracker estimates (104.6 ÷ 36.6 = 2.9), while the App Store takes about 70% of consumer spending and earns more per install.
App Store vs Google Play Market Share: iPhone and Android by Region
Neither store publishes its share of phones, so the figure people quote is mobile operating system share from Statcounter. Statcounter's FAQ says it measures page views on more than 1 million websites that carry its code, over 3 billion a month, so it describes web use by device, not devices sold. All rows are for September 2026, read on October 17, 2026.
| Region | iOS | Android | Source |
|---|---|---|---|
| Worldwide | 30.81% | 69.17% | Statcounter, worldwide |
| United States | 53.59% | 46.39% | Statcounter, United States |
| Europe | 35.31% | 64.68% | Statcounter, Europe |
| Japan | 60.51% | 39.49% | Statcounter, Japan |
| India | 6.05% | 93.89% | Statcounter, India |
Read with the spending rows above, the picture is lopsided in a useful way. iOS accounts for about three in ten mobile page views worldwide yet about 70% of app consumer spending in 2025 by Business of Apps' figures, and in the United States and Japan iOS leads Android on this measure. An app that earns money from purchases has most of its market on the App Store. An app that needs reach in India or most of Europe needs Google Play as well.
What These App Statistics Mean for an Indie Developer or Small Team
A statistic is only useful if it changes what you do on Monday. Each card ties one figure from this page to one action.
Almost 65% of Downloads Follow a Search, So Fix Metadata First
Search is where most installs start, and 1,365,649 apps appeared in the top 10 results of at least 1,000 searches in 2025, so the door is open to small apps. Spend your first hours on the title, subtitle and keyword field. Count every character with the App Store character counter and follow the App Store optimization guide.
23% of Submissions Are Rejected, Mostly for Performance
Performance guidelines were cited in 64.7% of rejected submissions in 2025, and Apple says over 40% of unresolved issues come down to app completeness. A fresh install test, a working demo account and no placeholder text remove most of that risk. Plan for one rejection round of up to two days, as the app launch checklist does.
62.65% of Apps Have No Rating, So a Few Dozen Ratings Stand Out
Around 95% of featured apps are rated 4.0 or higher, and most of the store has no rating to show. Add the system prompt after a completed task, use all three prompts a year, and reply to every review. The method is in how to get App Store reviews.
An 8.56% Conversion Rate Means Screenshots Decide the Download
On average about one product page view in twelve becomes a download on the United States App Store (derived: 100 ÷ 8.56 = 11.7), and 54% of top apps refreshed their screenshots at least twice in 2025. Test one new first screenshot per release. Validate the files with the App Store screenshot size checker and study the App Store screenshot examples.
Two Redownloads per Download, So Speak to Lapsed Users
Apple counts more than two redownloads for every download, so a large share of weekly installs are people coming back to an app. Every update, feature and milestone you announce speaks to former users as well as new ones. Tag each channel with the App Store campaign link generator so App Analytics shows which posts bring people back, and build the plan with how to market an app.
Day 30 Retention Averages 5.3%, So Measure the First Session
If 25.4% of iOS users return on day 1 and 5.3% on day 30, most of the loss happens in the first days. Compare your own retention with Apple's peer group benchmarks in App Analytics before spending on installs, because paid installs into a leaking first session cost the same and return less.
Only 1.5% of Updates Are Manual, So Announce Updates Outside the Store
Nearly all updates install in the background, which means the What's New text is seen by few people. Keep it clear for the ones who do read it, using the app release notes generator, then put the same news where your users scroll. The app update announcement examples show how, and the guides on how to promote an app on social media and how to promote an app on TikTok cover what to post on each network.
Longer Trials Convert at 42.5%, Short Ones at 25.5%
RevenueCat's medians favor trials of 17 to 32 days over trials under 4 days, yet 55.4% of three day trial cancellations happen on day 0. If you run a subscription app, the first hour of the trial has to show the value, whatever length you choose.
Where Spreadcast Fits: Updates and Reviews That Most Users Never See
Two numbers on this page describe the same gap. About 1.5% of updates are installed by hand, so release notes reach few people, and a 5 star review sits on a product page that only store visitors open. The work that earns those moments is done, and almost nobody outside the store hears about it.
We make Spreadcast for that gap. Paste your App Store link at the start page and Spreadcast checks your public listing every day. When a new version, a 5 star review or a rating milestone appears, Spreadcast designs a post from your icon and screenshots, writes a caption for each network and publishes it to Instagram, TikTok, LinkedIn, Facebook, Threads, Pinterest, Bluesky, Mastodon, Telegram and Discord, plus YouTube for video posts. Posts that quote a reviewer wait for your approval, because Apple requires the reviewer's permission.
The free plan drafts every post for you to download, with a small Spreadcast mark. Pro is $29 a month flat, with design, captions and publishing to all 8 networks included, as shown on the pricing page. It is built for apps on the App Store and makes still image posts, so keep a video editor for clips.
Methodology: How Each Number Was Checked and Where Sources Disagree
Every source on this page was opened on October 13, 2026, or on October 17, 2026 for the sections added that day, and the figure read from the page itself. Apple's three older reports are PDFs and were read as text. Where two sources give different answers to one question, both are shown here with the likely reason.
| Question | One answer | Another answer | Why they differ |
|---|---|---|---|
| How many apps are on the App Store? | 2,172,472 (Apple, 2025 Transparency Report) | 2,713,952 (42matters, October 13, 2026). Business of Apps says 2.42 million for 2025 and Apple's store page says nearly 2 million. | One yearly count under Apple's definition against live tracker counts. The store page is undated and still cites 2024 elsewhere. |
| How many people use the App Store each week? | 892,670,823 average weekly visitors (Apple, 2025 Transparency Report) | Over 850 million average weekly users (Apple Newsroom, January and June 2026, and Apple Ads) | The Newsroom line may simply be a rounded floor. Apple does not say whether visitors and users are measured the same way. |
| How fast is App Review? | At least 50% in under 24 hours and 90% in under 48 hours (Apple's App Review page) | Over 90% of apps within 24 hours (Apple's developer overview page) | Two Apple pages, neither dated. The App Review page is the more specific of the two, so this page uses it. |
| How many submissions are reviewed each week? | Over 130K apps (Apple's store page, undated) | About 175,000 (derived: 9,100,620 ÷ 52, from the 2025 report) | The store page counts apps and is older. The report counts submissions, and one app can be submitted several times. |
| How many downloads did both stores see in 2025? | Nearly 150 billion (Sensor Tower) | 142.2 billion (Business of Apps) and 106.9 billion (Appfigures, via TechCrunch) | Three models of the same market. They also disagree on direction: Sensor Tower and Business of Apps show growth, Appfigures a 2.7% decline. |
| How much did consumers spend in apps in 2025? | $167 billion (Sensor Tower) | $166.8 billion (Business of Apps, citing Sensor Tower) and $155.8 billion (Appfigures, via TechCrunch) | Estimates, none of them from Apple or Google. Apple's $1.4 trillion measures something far broader, including physical goods and advertising. |
| What is the average conversion rate? | 8.56% (AppTweak: first time downloads ÷ page views) | No public average (Apple: total downloads ÷ unique impressions, shown privately as peer benchmarks) | Different numerators and denominators. A rate from App Analytics cannot be compared with AppTweak's average. |
| How many new apps reach Google Play in a month? | 82,770 in September 2026 (42matters) | 47.3 thousand in September 2026 (AppBrain) | Two trackers with different crawl methods. Google publishes no figure. |
Left out on purpose: Statista charts whose numbers sit behind a paywall, Adjust's Mobile App Trends 2026 because the report page did not open for us, Appfigures' own posts for the same reason (its figures are quoted from TechCrunch's reporting), and any statistic without a named publisher and period. Yearly figures derived from weekly averages use 52 weeks.
Frequently Asked Questions
How many apps are in the App Store in 2026?
Apple's latest official count is 2,172,472 apps, from the 2025 App Store Transparency Report, which was still the newest edition on October 13, 2026. Trackers count more: 42matters showed 2,713,952 on the same day. Cite Apple's figure for the official number and name the tracker if you use a live one.
How many apps are downloaded per day?
Apple reports an average of 929,754,061 App Store downloads a week in 2025, which works out to about 132.8 million a day (derived: 929,754,061 ÷ 7). Counting the 2,053,461,208 weekly redownloads as well gives about 426.2 million a day. Google does not publish a daily figure for Google Play.
How many people use the App Store?
The 2025 Transparency Report counts 892,670,823 average weekly visitors, up from 813,110,348 in 2024. Apple's Newsroom releases say over 850 million average weekly users across 175 countries and regions. Apple does not publish a monthly or yearly user count.
How much revenue does the App Store make?
Apple does not report App Store revenue separately. Its financial statements show Services net sales of $109,158 million for the twelve months ended September 27, 2025, a line that includes the App Store along with other services. Apple also says developers have earned more than $550 billion from digital goods and services since 2008, and that the wider ecosystem facilitated over $1.4 trillion in billings and sales in 2025. The latest quarter, ended June 27, 2026, brought Services net sales of $30,739 million.
What percentage of apps get rejected by the App Store?
In 2025 Apple rejected 2,093,244 of 9,100,620 submissions reviewed, a derived rate of 23.0%. The figure counts submissions, so an app rejected twice counts twice, and 387,087 submissions were approved after an earlier rejection. Performance guidelines were the most cited reason.
How many app developers are there?
Apple reports 60,597,750 registered Apple developers for 2025, which counts free accounts as well as paying members. Apple does not publish membership of the $99 a year Developer Program. 42matters counts 1,160,003 publishers with an app on the App Store and 800,360 on Google Play as of October 13, 2026.
Is Google Play bigger than the App Store?
By audience and downloads, yes: Google says Play has more than 3 billion monthly users, and Business of Apps estimates 104.6 billion Google Play downloads in 2025 against 36.6 billion on iOS. By money, the App Store is larger, with about 70% of app consumer spending in 2025 by the same publisher's figures. App counts are close on 42matters, at 2,713,952 and 2,624,040.
What is a good retention rate for an app?
The published average for iOS is 25.4% on day 1 and 5.3% on day 30, per Business of Apps citing AppsFlyer, so anything above those is better than typical. Averages hide large differences between categories. The fairest comparison is the private peer group benchmark Apple shows in App Analytics for apps like yours.
Where These Facts Come From
Every outside number, rule and price on this page links to the page it was taken from.
- 2025 App Store Transparency ReportApple
- 2024 App Store Transparency Report (PDF)Apple
- 2023 App Store Transparency Report (PDF)Apple
- 2022 App Store Transparency Report (PDF)Apple
- App Store ecosystem reaches $1.4 trillion (June 4, 2026)Apple Newsroom
- 2025 marked a record year for Apple services (January 12, 2026)Apple Newsroom
- The App Store stopped over $2.2 billion in fraudulent transactions in 2025 (May 20, 2026)Apple Newsroom
- Winners of the 2025 App Store Awards (December 4, 2025)Apple Newsroom
- The App Store: storefronts, languages and review teamApple
- Developing for the App StoreApple
- Ads on the App Store: search share and conversion figures with footnotesApple Ads
- App Store Small Business ProgramApple Developer
- Auto renewable subscriptions: net revenue after one yearApple Developer
- App Review: review times and common issuesApple Developer
- Apple Developer Program membershipApple Developer
- About your developer account: free registration and program membershipApple Developer Help
- App Review GuidelinesApple Developer
- App Analytics: conversion rate, retention and peer group benchmarksApple Developer
- Metrics definitions for App AnalyticsApp Store Connect Help
- App Store search: ranking factors and the keyword fieldApple Developer
- Ratings, reviews and responsesApple Developer
- Release a version update in phasesApp Store Connect Help
- Top apps of 2025 in the United StatesApp Store
- Top games of 2025 in the United StatesApp Store
- Consolidated financial statements, fourth quarter of fiscal 2025 (PDF)Apple
- Consolidated financial statements, third quarter of fiscal 2026 (PDF)Apple
- Apple Developer Program License Agreement, Schedule 2Apple Developer
- Apps in the European Union: unified business terms from October 1, 2026Apple Developer
- Mobile operating system market share worldwideStatcounter
- Mobile operating system market share in the United StatesStatcounter
- Mobile operating system market share in EuropeStatcounter
- Mobile operating system market share in JapanStatcounter
- Mobile operating system market share in IndiaStatcounter
- Statcounter Global Stats FAQ: methodologyStatcounter
- Instagram on the App Store: public ratings and chart positionApp Store
- Instagram on Google Play: public download rangeGoogle Play
- Video: acquisition metrics in App Store Connect AnalyticsApple Developer
- How Google Play worksGoogle Play
- Keeping Google Play and Android app ecosystems safe in 2025 (February 19, 2026)Google
- Service feesPlay Console Help
- Get started with Play Console: registration feePlay Console Help
- 2026 State of Mobile (January 2026)Sensor Tower
- State of Mobile 2026 press release (January 21, 2026)Sensor Tower
- Q2 2026 Digital Market Index (August 2026)Sensor Tower
- App downloads declined again in 2025 but consumer spending rose, reporting Appfigures (January 14, 2026)TechCrunch
- The App Store is booming again, reporting Appfigures (April 18, 2026)TechCrunch
- App downloads data (updated February 3, 2026)Business of Apps
- App revenue data (updated February 4, 2026)Business of Apps
- App store data (updated February 18, 2026)Business of Apps
- App retention rates (updated July 14, 2026)Business of Apps
- iOS App Store statistics and trends (updated daily)42matters
- Google Play statistics and trends (updated daily)42matters
- App update frequency statistics for the top 1,000 iOS apps42matters
- Number of Android apps on Google PlayAppBrain
- State of Subscription Apps 2026RevenueCat
- State of Subscription Apps 2026 in 10 minutesRevenueCat
- Average app conversion rate per category, 2025 (May 18, 2026)AppTweak
- ASO and Apple Ads trends and benchmarks report 2026 (July 13, 2026)AppTweak
- App uninstall report, 2025 editionAppsFlyer
Researched and written by Spreadcast. Last checked on October 17, 2026.
