What an App Launch Marketing Strategy Has to Cover
Startup app marketing tends to be planned as one big day. The team prepares for weeks, launches, watches the install chart spike, and then has no plan for the following Tuesday. A marketing strategy for a new app needs three phases, each with one goal.
Before launch, the goal is a group of people who will install on day one and a listing that converts them. In launch week, the goal is to concentrate attention into a few days. In the first 90 days, the goal is to keep showing up while the product catches up with what early users tell you.
The third phase decides whether the first two were worth it. Business of Apps' retention guide puts average retention on iOS at about 26% on day 1 and about 4% on day 30. Most of the people your launch brings in will be gone within a month, so new people have to keep arriving.
Revenue takes time as well. In RevenueCat's State of Subscription Apps 2026, only 17.3% of newly launched subscription apps reach $1,000 in monthly revenue within two years, and the apps that get there take a median of 58 days. Launch day is the start of the work.
This page gives the outline and the timings. For the full task list use the app launch checklist, and for every channel in depth read how to market an app.
What Is a Launch Strategy? Hard Launch, Soft Launch and Staged Release
A launch strategy is the decision about where and how fast the app reaches people. Pick it before you pick a date, because it changes everything else in the plan. These are the four options a mobile app launch strategy chooses from, with the store settings behind each one.
| Strategy | What it means | How it works in the store | When it fits |
|---|---|---|---|
| Hard launch | Every country on one day, with all the marketing aimed at that day | Choose all countries in availability. Apple's availability guide counts 175 countries or regions on the App Store | Apps with a press moment, a waitlist or a pre order |
| Soft launch | Release in a few countries first, fix retention and the listing, then open the rest | Choose specific countries or regions on the same screen and add more later. Apple notes a change can take up to 24 hours to be visible to all users | Games and apps that need real usage data before money goes into ads |
| Phased release of an update | A new version reaches people with automatic updates over 7 days | Apple's phased release starts at 1% and reaches 100% on the seventh day, and you can pause it | Every risky update after launch |
| Staged rollout on Google Play | An update goes to a share of Android users that you raise by hand | Google's staged rollout guide says the percentage does not rise by itself, that you can halt the rollout, and that you can start with a limited set of countries | Android updates, when you also ship on Google Play |
A soft launch moves the big day later, and the launch week plan below moves with it. Spreadcast starts the same way in every case: from the day your listing is live on the App Store.
App Launch Marketing Plan by Phase
The plan on one screen. Each row names the work, the Apple rule or timing you have to plan around, and where social media posts fit. Timings were checked on October 11, 2026.
| Phase | What to do | Rule or timing to plan around | Where social posts fit |
|---|---|---|---|
| Before launch: beta | Run a beta and fix what testers find. Collect emails from everyone who asks for access. | TestFlight allows up to 10,000 external testers. A build can be tested for up to 90 days, and the first build you send to external testers goes through App Review. | Posts by hand: the problem you solve, a screen recording, a call for testers. |
| Before launch: listing | Write the name, subtitle and description. Design the screenshots. Decide whether to offer a pre order. | Apple's pre order rules let a new app be offered 2 to 180 days before release, after it has passed App Review. On release day the app downloads to those customers automatically. | Link every teaser post to the pre order page or to your waitlist. |
| Before launch: featuring | Send Apple a featuring nomination from App Store Connect. | Apple's nomination help page recommends a minimum lead time of 3 weeks. Its featuring page says two weeks at the least and up to three months for wider featuring. Plan on three weeks or more. | None. This one is between you and Apple's editors. |
| Submission | Submit the final build early and pick the manual release option in App Store Connect, so you choose the day. | Apple says App Review handles at least 50% of submissions in less than 24 hours and 90% in less than 48 hours. Leave room for a rejection and a second round. | Prepare the launch announcement image and captions while you wait. |
| Launch week | Release the app. Email the waitlist. Post the announcement. Launch on Product Hunt and Hacker News if they fit your audience. | The Product Hunt launch guide names 12:01 am Pacific Time as the best time to launch. Show HN accepts only things people can try. | One announcement on every network, then one feature per post for the rest of the week. |
| Days 8 to 30 | Reply to every review. Ship fixes fast. Ask happy users for a rating. | You can reply to all reviews in App Store Connect, and the review prompt can be shown up to three times in a 365 day period. | A post for each update and for the first 5 star reviews. Spreadcast makes these from the day the listing is live. |
| Days 31 to 90 | Settle into a release rhythm. Measure which channels send installs. Test your product page. | Campaign links tie product page views and first time downloads to a campaign. You can publish up to 70 custom product pages. | A post for every update, review and milestone, plus a feature post in quiet weeks. |
Apple can change these rules at any time. Open the linked page before you fix a date.
App Launch Plan Template You Can Copy
An app launch plan fits on one page when every row has an answer and a name. Here is a template, filled in for Parcelo, the invented package tracking app used on this page. Treat it as a short app launch playbook for a team of two or three.
| Field | What to write | Example for Parcelo |
|---|---|---|
| Launch goal | One number for the first 30 days | 500 first time downloads and a 4.5 rating by day 30 |
| Audience | Who the app is for, in one sentence | People who shop online and get more than three parcels a month |
| Positioning sentence | The job in plain words, used the same way everywhere | Every delivery in one list |
| Launch strategy | Hard launch, soft launch or pre order | Pre order in the US, then live in all countries on March 3 |
| Date and hour | Release day, announcement time and who presses the button | Release on the evening of March 2, announce at 9 a.m. Eastern on March 3 |
| Channels | Two or three places, each with its own campaign link | Email waitlist, Product Hunt, Instagram and Threads |
| Assets | What has to exist before launch week | Five screenshots, a 15 second recording, the announcement image and a caption per network |
| Owners | A name next to every task | Founder: email and press. Developer: the release. Designer: screenshots and images |
| Budget | Cash for tools and ads, by month | $99 Apple fee, $29 a month for Spreadcast Pro, no ads before day 30 |
| After launch | Who posts in week two and every week after | Spreadcast posts each update, review and milestone. The founder writes one post a week by hand |
Copy the rows into a document, fill in every cell before you announce a date, and share it with the whole launch team. The app launch checklist turns the plan into tasks.
How to Market Your App Before Launch
A pre launch app marketing strategy has one job: make sure launch day does not start from zero. That means collecting people, and it means doing it somewhere you own. An email list or a TestFlight group is yours. A follower count on one network is rented.
Start with the beta. TestFlight gives you room for up to 10,000 external testers, which is far more than an early stage startup needs. Thirty testers who use the app every day are worth more than three thousand who opened it once. Ask each one what they would tell a friend the app does, and use their words on your listing.
If you have a firm date, consider a pre order. Under Apple's pre order rules, a limited version of your product page goes live on the App Store and shows the expected release date, so every post you make before launch has a real place to send people.
Claim your handles on the networks you plan to use and post a few times before launch, so the accounts are not empty on the day journalists and early users look you up. Problem first posts, short screen recordings and a countdown are enough. The app launch announcement examples show formats you can copy.
Spreadcast cannot help with this phase. It works by reading a live App Store listing, and before release there is no listing with versions, ratings and reviews for it to read. Make the pre launch posts by hand.
Before Launch: A Countdown With Apple's Timings
Work backward from your date. Each row is a task with the number Apple publishes for it, checked on October 11, 2026. The weeks are a suggestion for a small team. The numbers in the right column are Apple's.
| When | What to do | The number to plan around |
|---|---|---|
| 12 weeks out | Send a featuring nomination of the App Launch type if you hope for wide featuring. | Apple recommends nominating up to three months in advance for wider featuring consideration. |
| 8 weeks out | Open the beta to people outside the company. | TestFlight takes up to 100 internal testers and up to 10,000 external ones. The first build you add to an external group goes through App Review, and a build can be tested for up to 90 days. |
| 6 weeks out | Publish a pre order if the date is firm. | A new app can be listed 2 to 180 days before release, and it has to pass App Review first. |
| 3 weeks out | Last sensible day for a featuring nomination. | The nomination help page asks for a minimum lead time of 3 weeks. It can be sent by an Account Holder, Admin, App Manager or Marketing user. |
| 1 to 2 weeks out | Submit the final build with manual release. Add a demo account and review notes. | App Review typically handles at least 50% of submissions in under 24 hours and 90% in under 48 hours. Apple says that on average over 40% of unresolved issues relate to guideline 2.1, App Completeness: crashes, placeholder content and incomplete information. |
| After approval | Request promo codes for journalists and creators if the app is paid. | Up to 100 codes per version of each platform, each valid for four weeks and usable once. People who redeem one cannot rate or review the app. |
| The evening before | Press release in App Store Connect, then check the listing from a phone. | A manually released version may take up to 24 hours to appear on the App Store. |
| If you also launch on Google Play | Start the closed test at least a month earlier than you think you need to. | Personal developer accounts created after November 13, 2023 need at least 12 testers opted in for 14 continuous days before they can apply for production access, and Google says its review of that application usually takes seven days or less. |
Apple's two pages on featuring give different lead times, two weeks on one and three weeks on the other. We plan by the longer one.
Video: How to Run a TestFlight Beta Before Launch
The beta is the first row of the countdown above. Apple's own walkthrough covers the parts a launch team needs.
Pre Launch Marketing Campaign Examples for a New App
Four posts a startup can make by hand before there is a listing. They are written for an invented package tracking app called Parcelo, so the names and numbers are made up.
The Problem Post
Example: "Five stores, five tracking emails, five different apps. We are building Parcelo so every delivery shows up in one list. Beta opens next month." No screenshot needed. It tests whether the problem makes strangers nod, and the replies give you words for the listing.
The Call for Beta Testers
Example: "Parcelo is ready for 50 testers on iPhone. You get the app today and a direct line to the two of us. Here is the TestFlight link." A public TestFlight link works anywhere a link does. Cap the number, because a small group you can answer beats a large one you cannot.
The Screen Recording
Example: a 15 second recording of a tracking number being pasted and the map appearing, with the caption "Paste the number. That is the whole setup." Show one action from start to finish. Record it on a real device in portrait so it fits every feed.
The Pre Order Countdown
Example: "Parcelo arrives on the App Store on March 3. Pre order now and it downloads by itself on the day." Under Apple's pre order rules the app goes to those customers automatically on release day. Use Apple's pre order badge in the image, and swap it for the download badge on launch day, as the App Store marketing guidelines require.
Launch Week: A Posting Plan Day by Day
Launch week is the one week when you should post every day. Here is an order that works for a small team.
- Step 1
Before Day 1: Hold the Release
Get the build approved early and keep it on manual release. If you plan a Product Hunt launch, you can schedule it up to a month ahead, and the tagline is limited to 60 characters, so write it now.
- Step 2
Day 1: Announce Once on Every Network
Apple notes that a manually released version may take up to 24 hours to appear on the App Store, so release it the evening before. Check that the listing is live, then send the email and publish the announcement everywhere at once. Say what the app does in one sentence, show one screenshot and link to the App Store.
- Step 3
Days 2 and 3: Show One Feature per Post
Take the two features that testers mentioned most and give each its own post with its own screenshot. A post that explains one thing gets read. A post that lists six does not.
- Step 4
Days 4 and 5: Share the First Reviews
Early reviews are your strongest proof. Ask the reviewer before you quote them, because Apple allows customer reviews in marketing only with the reviewer's permission. A post that shows only your current rating needs no permission.
- Step 5
Days 6 and 7: Report Back
Tell people what happened: what you fixed since launch, what is coming next. On Product Hunt, the launch guide says you cannot ask people directly for upvotes, so ask for feedback and comments.
The First 90 Days: A New App Marketing Strategy After the Spike
Around day 8 the launch attention is gone and the team is tired. This is where most launch plans end, and where a new app marketing strategy has to begin. The work turns from one loud week into a quiet routine.
Updates are the backbone of that routine. Early users report bugs and ask for features, you ship, and each version is a reason to post. For a risky change, Apple's phased release rolls an update out to users with automatic updates over 7 days, starting at 1% and reaching 100% on the last day, and you can pause it.
Consistency is what the networks reward. Buffer's study of posting consistency followed more than 100,000 of its users for 26 weeks. Accounts that posted in 20 or more of those weeks got about 5 times the engagement per post of accounts that posted in 4 weeks or fewer. The data is observational and limited to Buffer users, so treat it as a strong hint.
Measure as you go. Campaign links in App Store Connect Analytics show which posts and channels lead to first time downloads. They become available only after your app has analytics data, and a new campaign appears after at least 24 hours, so set them up in the first week after launch.
Metrics to Watch in App Store Connect During the First 90 Days
Apple's own App Analytics covers what an early stage team needs, so you can wait on a paid analytics tool. Look at these once a week, on the same day.
| Metric | How Apple defines it | What to do with it |
|---|---|---|
| Unique impressions | The number of people who view your app icon on the App Store in a given day. | Expect a spike in launch week. The level it settles at afterward is your baseline for search and browse. |
| Conversion rate | The ratio of total downloads to unique impressions. | Apple cites an average of 1.6% for default product pages. If yours is under your peer group, change the first screenshots before anything else. |
| First time downloads and redownloads | A first time download is someone getting the app for the first time. Total downloads add redownloads. | In the first 90 days nearly everything is a first time download, so this is your cleanest growth number. |
| Sources | Downloads split by App Store Browse, App Store Search, App Referrers and Web Referrers. | Shows whether people find you in the store or arrive from outside. Social posts show up as referrers. |
| Campaigns | Downloads tied to a campaign link. A new campaign appears after at least 24 hours. | One link per channel. After a month, drop the channel that sends nobody. |
| Retention rate | The percentage of devices on which the app was used in the days following a download. | Read day 1, day 7 and day 30 against your peer group. If day 1 is weak, fix onboarding before you buy traffic. |
| Crash rate | The average number of crashes per session for the selected period. | A rise after a release means a fix ships before the next announcement goes out. |
| Peer group benchmarks | Your conversion rate, retention, crash rate and proceeds per paying user compared with apps in the same category, with the same business model and a similar download volume. | A fairer yardstick than any industry average, because the peers look like you. |
| Pre orders | How many pre orders you have received. | Your best forecast of day one downloads if you ran a pre order. |
Apple shows referrer and campaign data only once it passes a minimum threshold, so a very small channel may not appear. Definitions were read on October 11, 2026.
Video: Reading Acquisition Numbers in App Store Connect Analytics
Apple published this session in September 2026, so it shows the current Analytics screens behind the metrics in the table above.
How Spreadcast Covers the Recurring Posts From the Day Your App Is Live
Spreadcast starts from a live App Store listing. On launch day, paste your link at the start page, and from then on it designs the routine posts and publishes them for you.
Every Update Becomes an Announcement
Spreadcast checks your public listing every day. When a new version appears, it boils the release notes down to two or three points, adds one of your own screenshots and designs the post. In the first 90 days, when you ship often, these posts make up most of the calendar. See the app update announcement examples for the format.
New 5 Star Reviews Become Posts
A post that only shows the rating can go out by itself. A post that quotes the reviewer's words waits for your approval, so you have time to ask for permission. Our guide on how to get App Store reviews covers how to earn more of them.
Milestones Get a Thank You
When the app reaches 1,000 ratings or a 4.8 average, Spreadcast makes a thank you post. For a new app these arrive later than the other two, and they are worth marking when they do.
Quiet Weeks Still Get a Post
In a week with no update, Spreadcast drafts a post about one of the app's features, so the feed does not go silent while the team is heads down on the next release.
Designs Come From Your Listing
Posts use your app icon, your screenshots and the colors read from the icon. If the app has a website, the logo and fonts come from there too. Each post is a 1080 by 1350 still image, published to Instagram, TikTok, LinkedIn, Facebook, Threads, Pinterest, Bluesky, Mastodon, Telegram and Discord, plus YouTube for video posts with a caption written for each network.
Team Workflow: Approve First and 3 Seats on Studio
In a startup, a post that goes out at the wrong moment is a real risk: the day of a pricing change, an outage, a funding announcement. Spreadcast has two modes for that reason. With approve first, every post waits for one tap before it is published. With full autopilot, posts go out in their slot without anyone touching them.
Each post takes the next free slot on the calendar, and you can drag it to another day. If Thursday belongs to a press release, move the update post to Friday. You can also make a single post by hand with New Post when you have news that is not on the listing.
Pro is $29 a month flat for 1 app, with the design, the captions and the publishing to 8 networks included. Studio is $79 a month for 5 apps with 3 seats, and each app keeps its own brand. Three seats fit a small startup: a founder, the person who handles marketing and a designer. The plans are compared on the pricing page.
The brand kit screen is where the team sets the logo, colors, screenshots and audience once, so the designer does not have to check every post. If nobody on the team designs, brand consistency without a design team explains what to lock down first.
Who Owns What on a Launch Team of Three
A launch slips when a task has no name next to it. This split works for a founder, a developer and one person on marketing or design. The role names come from Apple's list of App Store Connect roles.
| Person | Owns | App Store Connect role | In Spreadcast |
|---|---|---|---|
| Founder | The date, the positioning sentence, press and investors, the launch day email. | Account Holder or Admin. Only the Account Holder can sign Apple's agreements. | Approves posts during the first month, then decides on full autopilot. |
| Developer | The build, TestFlight, the submission, the release button and the What's New text for every version. | App Manager or Developer. | Nothing to do. Clear release notes are the contribution. |
| Marketer or designer | Screenshots, the launch announcement, promo codes and the featuring nomination. | Marketing. Apple contacts this user if the app is considered for featuring. | Sets the brand kit once and drags posts on the calendar around press dates. |
| Whoever answers users | Replies to App Store reviews and asks reviewers for permission to quote them. | Customer Support, the role that responds to customer reviews. | Taps approve on a review post once the reviewer has agreed. |
On a team of two, the founder takes the last two rows. Studio has 3 seats, which covers the three people who need to see the calendar.
App Launch Marketing Budget by Stage
What a launch costs depends on how much you buy. Here are the stages with a published price for each line, checked on October 11, 2026. The first three rows are enough for a bootstrapped launch. For how much to spend beyond launch, see our guide to a startup marketing budget.
| Stage | What you pay for | Published price | The arithmetic |
|---|---|---|---|
| Before launch | Developer accounts. TestFlight comes with App Store Connect. | Apple Developer Program $99 a year. Google Play US$25 once. | $99 for iOS alone, $124 for both stores. |
| Launch week | Product Hunt, Show HN, the waitlist email and your own accounts. | Your time. Product Hunt bars paying for votes with contests or rewards. | $0 in cash. Plan for two people on comments for a full day. |
| Days 1 to 90, the recurring posts | Spreadcast designs and publishes a post for every update, review and milestone. | Free plan $0 with drafts to download. Pro $29 a month flat for 1 app. Studio $79 a month for 5 apps and 3 seats. | Three months of Pro is $87. With the Apple fee, an iOS launch through day 90 is $186. |
| Days 30 to 90, a first ad test | Apple Ads, where you pay per tap up to a maximum you set. | Apple's promotion page lists a 100 USD credit for eligible new accounts. AppsFlyer's glossary gives an average cost per install of $3.60 on iOS (undated). | At $3.60 an install, a $1,000 test buys about 278 installs. RevenueCat's median revenue per install at day 60 is $0.38 for freemium apps, so those installs return about $106, or about $859 at the $3.09 median for a hard paywall. |
| Funded teams, video ads | TikTok ads. | TikTok requires a daily budget above $50 per campaign. | A 30 day campaign therefore starts above $1,500 before creative costs. |
| Funded teams, an agency | App Store Optimization, paid user acquisition and creative from an outside team. | On Clutch's directory of mobile marketing companies, the first six agencies listed show minimum project sizes from $5,000 to $25,000. | One minimum project equals 14 to 71 years of Spreadcast Pro, which is why the recurring posts are the last thing to hand to an agency. |
Revenue per install comes from RevenueCat's State of Subscription Apps 2026. Averages hide wide ranges by category and country, so run the same sum with your own numbers after two weeks of data.
App Launch Marketing Agency: When It Is Worth Hiring One
An app launch marketing agency plans and runs the launch for you: positioning, press outreach, launch creative, paid campaigns from the first day and sometimes creator deals. It is the fastest way to get a large launch done by people who have run others.
It is also the most expensive line in the budget table above. The first six agencies in Clutch's directory show minimum projects from $5,000 to $25,000, and paid launch campaigns add ad spend on top. For a funded team with a fixed date and press interest, that can be money well spent.
For an early stage startup, launch day is rarely where things break. The usual failure comes in week two, when the agency's scope ends and nobody posts again. If you hire one, keep the rhythm after launch in your own plan: who answers reviews, who ships the first update and who announces it. The questions to ask before you sign are on the app studios and agencies page.
App Launch Mistakes Startups Make, and How to Avoid Each One
| Mistake | What goes wrong | Avoid it |
|---|---|---|
| Announcing a date before the build is approved | One rejection moves the date, and the press and the waitlist already have the old one. | Get approval first and hold the build on manual release. Announce the date after that. |
| Submitting with placeholder content or no demo account | It lands in the App Completeness pile that Apple ties to over 40% of unresolved review issues. | Final text and images, a working sign in for the reviewer, and notes on anything that needs setup. |
| Nominating for featuring a few days before launch | Apple's editors plan ahead and ask for three weeks at the least. | Put the nomination on the calendar the day you pick the launch date. |
| Sending traffic before the listing is live | A manual release can take up to 24 hours to appear, and a dead link wastes your best day. | Release the evening before and open the listing on a phone before the email goes out. |
| Asking for upvotes | Product Hunt's sharing guide says asking for upvotes is against its policies and that it may ask you to remove the posts. | Ask for feedback and comments, and answer every one on the day. |
| No owner for the second week | The plan ends on day 7, the team goes back to the backlog and the accounts go quiet. | Name the person who owns posts after launch, or paste the App Store link into Spreadcast on launch day and let the updates post themselves. |
How to Successfully Launch an App: The Short Checklist
Five checks for the week before release. The full list, task by task, is the app launch checklist.
- Step 1
The Build Is Approved and on Manual Release
You choose the hour. Nothing goes live because a review finished early.
- Step 2
Every Channel Has a Campaign Link
Email, Product Hunt and each social account get a link of their own, so the Sources report means something in week two.
- Step 3
The Announcement Exists for Each Network
One image and a caption per network, written in advance. Borrow a format from the app launch announcement examples.
- Step 4
Someone Owns Replies
Reviews in App Store Connect, comments on Product Hunt and replies on social media each have a named person for launch day.
- Step 5
Week Two Is Already Covered
The first update is planned, and the App Store link goes into Spreadcast at the start page the moment the listing is live.
What Stays With Your Team at Launch
Everything before the app is on the App Store is yours to make: the teasers, the waitlist, the beta and the launch day announcement itself. Spreadcast starts the day the listing is live.
It works from App Store listings today. A startup that ships on both stores runs it from the iOS listing, and Google Play is next on the list.
Press, Product Hunt, ads, push notifications and App Store optimization stay with the team. So does the launch video: Spreadcast makes still image posts, so keep a video tool for the trailer.
To see which posts lead to installs, use Apple's campaign links in App Store Connect. For everything outside the recurring posts, the two pages to keep open are the app launch checklist and how to promote an app on social media.
Frequently Asked Questions
How do you market an app before launch?
Collect people somewhere you own. Run a TestFlight beta, build an email waitlist, offer a pre order if you have a firm date, and post a few times so your accounts are not empty on launch day. Apple's pre order rules allow a new app to be listed 2 to 180 days before release.
What is a good marketing strategy for a new app?
One with three phases and a routine at the end. Build an audience before launch, concentrate attention in launch week, then post for every update, review and milestone for at least 90 days. The full version is in how to market an app.
What should a marketing plan for an app launch include?
A date, a listing, a beta group, a waitlist, a launch announcement for each network, a plan for replies to reviews, and a named owner for the posts after launch week. The app launch checklist lists every task in order.
Can Spreadcast post about my app before it is on the App Store?
Spreadcast starts on the day your app is available, because it reads the live App Store listing. Before that, make your posts by hand, then paste your link on launch day.
How long does App Review take before a launch?
Apple says App Review handles at least 50% of submissions in less than 24 hours and 90% in less than 48 hours. Submit at least a week before your date and set the release to manual, so a rejection does not move your launch.
How many people on my team can use Spreadcast?
Free and Pro are for one person. Studio includes 3 seats and 5 apps for $79 a month, and each app keeps its own brand.
Does Spreadcast work for an Android launch?
It works from App Store listings today. If you launch on both stores, it runs from the iOS listing. Google Play is next on the list.
When should a startup start posting about its app?
Before launch, by hand, as soon as you have a beta people can join. After launch, every time something changes on the listing. Other use cases for app teams cover what that looks like for a mobile app and for a solo developer.
Where These Facts Come From
Every outside number, rule and price on this page links to the page it was taken from.
- Mobile app retention guide with average day 1 and day 30 ratesBusiness of Apps
- State of Subscription Apps 2026RevenueCat
- TestFlight overviewApple Developer, App Store Connect Help
- Offering your apps for pre orderApple Developer
- Getting featured on the App StoreApple Developer
- App ReviewApple Developer
- Product Hunt launch guideProduct Hunt
- Preparing for a Product Hunt launchProduct Hunt
- Show HN guidelinesHacker News, Y Combinator
- Ratings, reviews and responsesApple Developer
- Release a version update in phasesApple Developer, App Store Connect Help
- Campaign links in App Store Connect AnalyticsApple Developer, App Store Connect Help
- Custom product pagesApple Developer
- How consistent posting affects engagement, a study of 100,000 usersBuffer
- Select an App Store version release optionApple Developer, App Store Connect Help
- Nominate your app for featuringApple Developer, App Store Connect Help
- Request and manage promo codesApple Developer, App Store Connect Help
- App testing requirements for new personal developer accountsGoogle Play Console Help
- Role permissions in App Store ConnectApple Developer, App Store Connect Help
- Analytics in App Store ConnectApple Developer
- Apple Developer Program membershipApple Developer
- Google Play developer account registrationGoogle Play Console Help
- Promote your appsApple Developer
- Apple Ads on the App StoreApple Ads
- Cost per install glossary entryAppsFlyer
- Budget rules for TikTok adsTikTok Business Help Center
- Top mobile marketing companies directoryClutch
- Sharing your Product Hunt launchProduct Hunt
- Manage availability for your app on the App StoreApple Developer, App Store Connect Help
- Release app updates with staged rolloutsGoogle Play Console Help
- Video: getting started with TestFlightApple Developer
- Video: acquisition metrics in App Store Connect AnalyticsApple Developer
Researched and written by Spreadcast. Last checked on October 17, 2026.

