What Are App Store In App Events? The Short Answer
In App Events are timely events inside an app or game, such as a competition, a premiere, a challenge or a live stream, that Apple shows as event cards across the App Store. Apple's In App Events page describes them as a way to reach new, current and previous users, and its App Store Connect help says the cards appear on iOS 15 and iPadOS 15 and later, on the App Store and in Apple Games.
The limits that matter most, as Apple states them on October 19, 2026: an app can have up to 15 approved events in App Store Connect at a time and up to 10 events published on the store at a time. Each event can last up to 31 days and can be promoted up to 14 days before it starts. The event name holds 30 characters, the short description 50 and the long description 120. The event card takes 16:9 media from 1920x1080 to 3840x2160 pixels, and the event details page takes 9:16 media from 1080x1920 to 2160x3840. You pick one of seven badges. Every number on this page links to the Apple page it comes from.
Those numbers are worth checking because many guides still repeat the limits from the launch in October 2021, when an app could only show five events at once, and even one of Apple's own videos from 2023 still says five. The section on outdated limits below names them, so you can see which figures changed and plan an event calendar on the current ones.
A note on the name. Apple writes "In App Events" with hyphens; we write it without them in our own copy, as with every term on this site. In analytics tools such as AppsFlyer, "in app events" means something else entirely: user actions tracked inside an app, like a purchase or a finished tutorial. This page is about Apple's App Store feature. A short section near the end explains the difference so you can tell which guide you are reading.
Key Takeaways
15 Approved, 10 Published
Up to 15 approved events per app in App Store Connect and up to 10 published on the App Store and Apple Games at a time, per Apple's App Store Connect help. Up to 50 drafts.
31 Days Long, 14 Days Ahead
An event runs from 15 minutes to 31 days and can appear on the store up to 14 days before it starts. Regional start times must fall within 48 hours of each other.
30, 50 and 120 Characters
Event name up to 30 characters in Title Case, short description up to 50 in sentence case, long description up to 120 in sentence case. No prices, no calls to action as names.
Two Media Shapes
Event card 16:9 at 1920x1080 to 3840x2160, details page 9:16 at 1080x1920 to 2160x3840. Image or video, up to 500MB, with no text, logos, borders or gradients.
Seven Badges
Challenge, Competition, Live Event, Major Update, New Season, Premiere and Special Event. The badge already names the type, so the event name should not repeat it.
Review Without a New Version
Once your app is approved, an event can go to App Review on its own, and since October 2025 even while an app version is in review, per Apple's developer news.
App Store In App Events Limits in 2026
Every limit Apple publishes for In App Events, in one place. Apple spreads them across its In App Events page and several App Store Connect help pages, and a few appear on only one of them. The third column says where each was read on October 19, 2026.
| Limit | Apple's number | Where Apple says it |
|---|---|---|
| Approved events per app | Up to 15 at a time | In App Events page; Offer In App Events help |
| Published events on the store | Up to 10 at a time, on the App Store and Apple Games | In App Events page; Submit an In App Event help |
| Draft events | Up to 50 at a time | In App Event statuses help |
| Events with overlapping start times | Up to 10, approved or in draft, at the same time | Offer In App Events help |
| Longest event | 31 days from the start date | In App Events page; Manage events help |
| Shortest event | 15 minutes | Offer In App Events help |
| Earliest promotion | Published up to 14 days before the start date | In App Events page; Offer In App Events help |
| Regional start dates | All within 48 hours of each other | Offer In App Events help |
| Reference name | Up to 64 characters, unique, not shown on the store | Offer In App Events help |
| Event name | Up to 30 characters, Title Case | In App Events page |
| Short description | Up to 50 characters, sentence case | In App Events page |
| Long description | Up to 120 characters, sentence case | In App Events page |
| Media file size | Up to 500MB per image or video | Media and audio specifications help |
| Badges | 7 to choose from, one per event | Badges help |
| Devices | iPhone and iPad, on iOS 15 and iPadOS 15 or later | Overview of In App Events help |
| Analytics threshold | Data shows once an event has 5 first time downloads | View In App Event metrics help |
Sources: Apple's In App Events page, Offer In App Events, Submit an In App Event, Manage events, In App Event statuses, media specifications, badges and In App Event metrics. Where two Apple pages give the same figure, both are named.
Outdated In App Event Limits That Older Guides Still Repeat
In App Events launched with iOS 15 on October 27, 2021. Guides written that year, and some updated later, describe limits that Apple has since raised. These pages were still online on October 19, 2026, and one of them is Apple's own. The table gives what each one says next to Apple's current rule.
| What the older guide says | Guide and date | Apple's rule now |
|---|---|---|
| "An app can have up to 5 events published on the App Store at one time" | App Radar, October 26, 2021 | Up to 10 published at a time |
| Up to 10 events can go in one submission | App Radar, same guide | Up to 15 approved events per app; one or more events can go in a submission |
| Apple allows up to five events at a time | yellowHEAD, last updated January 2023 | Up to 10 published at a time |
| "Can go live 14 days prior … and can run for up to a total of 30 days" | yellowHEAD, same guide | The event itself can run 31 days, plus up to 14 days of promotion before it starts |
| You can feature up to five In App Events on your product page at a given time | Apple's own Get started with app discovery and marketing tech talk, 2023 | Up to 10 published at a time, per Apple's current help pages |
| Event card video "up to 30 secs" | yellowHEAD, same guide | Apple's current specification lists resolution, frame rate and a 500MB file limit, and no length limit |
Not every third party guide is out of date. MobileAction's In App Events guide lists 15 approved and 10 live events, matching Apple. The safe habit is to check any limit against Apple's In App Events page and App Store Connect help before you plan a calendar on it.
Why the Old Limits Matter When You Plan Events
The difference between five and ten published events is the difference between a thin product page and a full one. If a team plans around five, it tends to run one big event a month and leave the slot empty in between. With ten published and fifteen approved, an app can keep a monthly challenge, a season and a premiere live at once, and still have the next month's events approved and waiting.
The approved limit is the one that shapes your workflow. Events count toward it from approval until they end and are archived, so a team that approves a whole quarter at once can run out of room. Apple's Manage events help lets you archive a past event and delete events in Draft, Archived or Approved states, which frees space for the next batch.
The 31 day limit applies to the event itself, not to the time it is visible. With 14 days of promotion before the start, an event can sit on your product page for up to about six and a half weeks. That is our arithmetic from Apple's two limits, and it is the main reason a 30 day total, as one older guide puts it, undercounts how long an event can work for you.
In App Event Image Size and Video Specs
The two places an event appears need two shapes of media. The event card is landscape and the event details page is portrait. These are Apple's figures from its media and audio specifications and its In App Events page.
| Media | Formats | Aspect ratio | Minimum | Maximum | Largest file |
|---|---|---|---|---|---|
| Event card image | .jpg, .jpeg, .png | 16:9 | 1920x1080 px | 3840x2160 px | 500MB |
| Event card video | .mov, .m4v, .mp4 | 16:9 | 1920x1080 px at 30 or 60 fps | 3840x2160 px at 30 or 60 fps | 500MB |
| Event details image | .jpg, .jpeg, .png | 9:16 | 1080x1920 px | 2160x3840 px | 500MB |
| Event details video | .mov, .m4v, .mp4 | 9:16 | 1080x1920 px at 30 or 60 fps | 2160x3840 px at 30 or 60 fps | 500MB |
Apple applies its own crops and gradients so every event looks consistent on the store, which is why it asks you not to add borders or gradients yourself. App Store Connect shows a preview of how your media sits in the card and details page, so check that nothing important falls under the title.
In App Event Video Audio Specs
Event videos autoplay and loop, and they can be silent. If they carry sound, Apple's audio specifications apply.
| Detail | Event card video | Event details video |
|---|---|---|
| Channels | Stereo | Stereo |
| Codec | 256kbps AAC | PCM or 256kbps AAC |
| Bit depth | Not listed | 16, 24 or 32 bit, for PCM |
| Sample rate | 44.1kHz or 48kHz | 44.1kHz or 48kHz |
| Stereo layout | 1 track with 2 channels, or 2 tracks with 1 channel each | 1 track with 2 channels, or 2 tracks with 1 channel each |
| Silent video | Supported | Supported |
Because videos loop, Apple suggests making the end flow back into the start. A silent loop avoids any audio check and plays the same way whether the viewer has sound on or off.
In App Event Character Limits: Name, Short and Long Description
Three text fields appear on the store, and a fourth stays inside App Store Connect. The rules on case and wording are Apple's, from its In App Events page and Offer In App Events help.
| Field | Limit | Case | Where it shows | Apple's main rule |
|---|---|---|---|---|
| Reference name | 64 characters | Any | App Store Connect only | Unique per event; for your team |
| Event name | 30 characters | Title Case | Card and details page | The real name of the event, not a call to action or tagline |
| Short description | 50 characters | Sentence case | Event card, Today tab and search | A brief summary of the event |
| Long description | 120 characters | Sentence case | Event details page | More detail, such as possible rewards |
All three store fields can be localized. Apple asks for proper capitalization and punctuation, no all capitals, no strings of exclamation points, no claims that cannot be verified such as "the best" or "#1", and no specific prices, which it says will lead to rejection.
The Seven In App Event Badges and When to Use Each
The badge sits above the event name on the card and the details page. Apple's descriptions are summarized from its badge reference and In App Events page; the last column is our note on picking between close ones.
| Badge | What Apple says it is for | Apple's example | Pick it when |
|---|---|---|---|
| Challenge | A goal users try to reach before the event ends | A fitness challenge, or beating a number of levels | Users compete against a target, not each other |
| Competition | Users compete against one another for ranking or rewards | A tournament to win the most matches | There is a leaderboard or a winner |
| Live Event | Happens in real time for everyone at once, with new content | A sports match or a livestreamed concert | The moment has a fixed start time |
| Major Update | Significant new features, content or experiences | New game modes or levels | The update is big; Apple excludes bug fixes and small interface changes |
| New Season | New content building on established content | A battle pass, or a new season of a show | It continues something users already know |
| Premiere | Content or media available for the first time | A movie debut or newly released audio | The headline is one new piece of content |
| Special Event | Limited time events no other badge covers | An event featuring a collaboration | None of the six above fits honestly |
Apple asks that the name avoid describing the type of event, since the badge already says it. "Spring Fitness Challenge" with a Challenge badge repeats itself; "Spring Step Climb" does not.
Where In App Events Appear on the App Store
Apple's In App Events page lists three places. The first is your product page, which shows all of your currently published events. Events are ordered by start time, soonest first, and any event you mark as high priority appears ahead of normal priority events.
The second is search. When someone searches for your app and already has it, the event card appears with your app; people who do not have it see your screenshots instead. People can also search for an event directly, and then the event card appears with your app. Third party guides such as yellowHEAD's report that the event name and short description are indexed for search; Apple says events can be found by searching for them but does not publish which fields are indexed.
The third is editorial selections and personalized recommendations on the Today, Games and Apps tabs. Apple's help now names Apple Games too, the games app Apple added to its platforms, so a game's events can appear there as well. Editorial placement is chosen by Apple's editors, and you can ask for it through a featuring nomination, covered further down and in our guide on how to get featured on the App Store.
From any of these places, a person can tap the card to open the event details page, share the event through Messages or social media, or opt in to a notification from the App Store when the event starts. If they do not have your app, they can download it from the card or details page, then tap Open to land straight in the event.
Video: Apple Introduces In App Events on the App Store
Apple's original WWDC21 session shows how events appear on the store and how to create, schedule and manage them in App Store Connect. The screens are from 2021, so use the tables above for today's limits. Apple's newer Get started with In App Events tech talk is on its developer site.
What Counts as an In App Event, and What Does Not
Apple's test is that an event is a limited time moment or experience inside the app. Its In App Events page names challenges, competitions and special content launches as good candidates, and lists three things that are not: repetitive activities such as daily tasks or rewards, price promotions that do not introduce new content, features or goods, and general promotions that raise awareness of the app. An event can point at content that stays in the app afterwards, but the event itself has to focus on a moment with a start and an end.
The App Review Guidelines put the same idea in rule form. Guideline 2.3.13 in the App Review Guidelines says an event must fall within an event type offered in App Store Connect, that all event metadata must be accurate and about the event rather than the app in general, that the event must happen at the times and dates you set in App Store Connect, including across storefronts, that you may monetize it under the business rules in section 3, and that the event deep link must take users to the right place in the app.
In practice, most rejected events fail one of four checks. The name is a call to action like "Watch the livestream" rather than the event's real name. The text promotes the app or a subscription instead of describing the event. The metadata includes a price or discount, which Apple says will be rejected because prices change by region. Or the deep link opens the home screen instead of the event. Our guide to App Store rejection reasons covers how App Review messages are worded and how to reply when an item is rejected.
Subscription apps have one more rule. Apple asks you to mark that an In App Purchase is required only when the event itself costs extra, such as a pay per view event inside a subscription app. If the event is part of the normal subscription, you do not mark it as requiring a purchase.
App Store In App Events Guidelines in One Checklist
Apple's metadata guidance, from its In App Events page and guideline 2.3.13, turned into checks you can run before you press Add for Review.
- Step 1
Name the Event, Not the Action
Up to 30 characters in Title Case, the real name of the event, like Apple's own example "June Leaderboard Climb". No calls to action, no taglines, no generic words like "event".
- Step 2
Describe the Experience
Short description up to 50 characters and long description up to 120, both in sentence case, about what happens in the event rather than what the app does in general.
- Step 3
Leave Out Prices
No specific prices or currencies anywhere in the metadata. Apple says including them leads to rejection because pricing varies by region and can change.
- Step 4
Skip Claims You Cannot Prove
No "the best", "#1" or extra words like "game event". No all capitals and no runs of exclamation points.
- Step 5
Keep Text and Logos Out of Media
Apple asks you to avoid text and logos in the image or video, especially the event or app name, and to add no borders or gradients.
- Step 6
Match the Card and Details Page
Use similar colors or illustration style across the 16:9 card and the 9:16 details media so they read as one event.
- Step 7
Use Content You Own or License
Every image, clip and piece of audio in the metadata has to be yours or licensed for this use.
- Step 8
Run It When You Said You Would
The event has to happen at the dates and times set in App Store Connect, in every storefront where it is shown.
- Step 9
Test the Deep Link
Paste the link into the Notes app on a device and tap it, as Apple suggests. It should open the event, not the home screen.
How to Create an In App Event in App Store Connect
The path Apple describes in its Offer In App Events help. You need the Account Holder, Admin, App Manager or Marketing role.
- Step 1
Open In App Events
In Apps, select the app, then click In App Events in the sidebar and click Create In App Event or the add button.
- Step 2
Enter a Reference Name
Up to 64 characters, unique, seen only by your team. Include the month and the badge so the list stays readable, for example "2026 10 Step Challenge".
- Step 3
Write the Event Information
Event name, short description and long description, then add localizations for each language your app supports.
- Step 4
Upload Card and Details Media
Upload an image or video for each shape, or pick approved assets with Browse Assets from Asset Library, then check the preview.
- Step 5
Choose the Badge
One of the seven badges. Pick the one that honestly fits; a mismatched badge is a reason for App Review to push back.
- Step 6
Set Availability and Dates
By default the event follows your app's storefronts. Set the start and end date, at most 31 days apart, and the publish date, at most 14 days before the start.
- Step 7
Customize Regional Start Times If Needed
Use Customize Dates and Times to start in different places at different times, keeping all start dates within 48 hours of each other.
- Step 8
Add the Deep Link, Purpose and Priority
A universal link or custom URL, the event purpose, normal or high priority, whether an In App Purchase is required, and the primary language. Then click Save.
How to Submit an In App Event for Review
Every event goes through App Review before it can appear. Apple's Submit an In App Event help gives two cases. If your app has never been approved, the event has to go in the same submission as your first iOS app version. If your app is already approved, you can submit the event with or without a new app version.
To submit, select the event, click Add for Review, and add it to an existing draft submission or start a new one. The status moves to Ready for Review. When you submit without an app version, you pick a platform and the event is reviewed together with the latest version of that platform. Then click Submit for Review, and the status moves to Waiting for Review and then In Review. One limit catches teams out: a user with only the Marketing role can submit events but cannot add app versions to a submission.
Since October 29, 2025, Apple lets you send one or more events in a separate submission even when an app version is already under review, per its developer news post. Before that, a version stuck in review could hold an event back. Review time for an event follows the general App Review queue, which our App Store review time guide tracks month by month; plan to submit at least a few days before the publish date, and longer in September when new iOS versions bring a wave of submissions.
Once approved, you can still change some details. Apple's Manage events help says you can adjust regional availability, priority, start time, end time and publish date while those dates are in the future. Once the event is published you can change only the start and end dates, and after it begins only the end date. If the event is Waiting for Review or In Review, you have to remove it from review to edit anything except regional availability.
In App Event Statuses Explained
App Store Connect shows each event in one of these states. The descriptions are Apple's, from its In App Event statuses reference and submission help.
| Status | What it means | What you can do |
|---|---|---|
| Draft | Created but not yet submitted to App Review. Up to 50 drafts at a time. | Edit anything, then Add for Review |
| Ready for Review | Added to a submission that has not been sent yet. | Submit, or remove it from the submission |
| Waiting for Review | Submitted, and App Review has not started. | Remove it from review to edit details other than regions |
| In Review | App Review is reviewing the event. | Wait, or remove it from review |
| Rejected | App Review rejected the event. | Read the message, fix the metadata or link, and resubmit |
| Approved, Set to Publish | Approved, with a publish date still ahead. | Change regions, priority, dates and publish date while they are in the future |
| Approved, Published | Approved and discoverable on the App Store and Apple Games. | Change only the start and end dates; after it starts, only the end date |
| Past | The event has ended. | Archive it, then delete it if you no longer need it |
In App Event Dates: 31 Days, 14 Days Ahead and Regional Start Times
Three dates control an event: when it becomes visible, when it starts and when it ends. Apple's Offer In App Events help says the start can be any future date, the end can be up to 31 days after the start, the event must last at least 15 minutes, and the publish date, when the card first appears on the store, can be up to 14 days before the start.
The promotion window is where most of the value of an event sits. During those 14 days the card says the event is coming, people can ask to be notified, and the card already counts as an impression in your analytics. A one day live event with a full 14 day lead can bring in more notification opt ins than a month long challenge with no lead time. That is a planning observation, not an Apple figure; check it against your own event metrics.
Regional start times solve a common problem for live events. Customize Dates and Times lets you start in different storefronts at different times, as long as every start date falls within 48 hours of the others. A live session at 8pm local time in Tokyo, London and New York fits easily. A global launch staggered over a week does not; that needs separate events.
Keep in mind that up to 10 events can have overlapping start dates and times at once, counting both approved events and drafts. If you build a large calendar of overlapping drafts, that ceiling can bite before the 15 approved limit does.
A Sample In App Events Calendar for One Quarter
Our example of how one app could use the limits above across three months without running out of approved slots. It is a planning template, not an Apple recommendation; the dates assume a fitness app.
| Event | Badge | Publish date | Runs | Days visible (derived) |
|---|---|---|---|---|
| October Step Challenge | Challenge | September 17 | October 1 to 31 | 45 |
| Autumn Strength Program | Major Update | October 6 | October 20 to November 19 | 45 |
| Halloween Night Run | Live Event | October 17 | October 31, one evening | 15 |
| November Streak League | Competition | October 18 | November 1 to 30 | 44 |
| Winter Season Training | New Season | November 17 | December 1 to 31 | 45 |
| New Year Reset Week | Special Event | December 18 | January 1 to 7 | 21 |
Every event uses the full 14 day promotion window. At the busiest point, October 18 to 31, four events are visible at once, well inside Apple's limit of 10 published, and the six together stay well under 15 approved.
In App Event Deep Links: Where the Open Button Should Go
The deep link decides what happens when someone taps Open on the card. Apple's In App Events page says it can be a universal link, which Apple recommends for security, or a custom URL scheme. It asks you to avoid URL shorteners and anything else that adds redirects, and to test the link by pasting it into the Notes app and tapping it. Apple's documentation on allowing apps and websites to link to your content covers how universal links are set up.
Where the link lands depends on timing and on who is tapping. Apple's advice is to link straight to the event when it is live, to a landing screen that builds anticipation and says when to come back when it has not started, and to run new users through any onboarding they need before the event. In every case, give people a way back to the main app.
A broken or lazy deep link is one of the reasons Apple names in guideline 2.3.13, so test it on a clean install as well as on a device that already has the app. A new user who taps Download, then Open, should still end up at the event once onboarding is done.
In App Event Design: Card and Details Media That Work
The card is small and landscape; the details page is tall and full screen. Design the details media first, at 1080x1920, and crop the 16:9 card from the strongest part of the same scene, so both read as one event. Apple asks for visual continuity across the two, through similar colors or illustration style.
Leave text out. Apple overlays the badge, the event name and the description itself, and asks you to avoid text and logos in the media, especially your app name or the event name. Put the subject in the middle of the frame, because Apple applies its own crops and gradients, and preview both shapes in App Store Connect before submitting.
Consider video. Apple suggests it gives a more dynamic preview, and it autoplays and loops on the card. A short loop of gameplay, a workout move or a scene from a premiere usually says more than a still. Keep files well under the 500MB ceiling so they upload and process quickly, and remember the minimum is 1920x1080 for the card and 1080x1920 for the details page.
If you already make App Store screenshots, the same brand colors and type should carry into event media. Our App Store screenshot sizes guide covers the other image sizes on the product page, and the App Store marketing guidelines cover how Apple's badges and product images may be used outside the store.
In App Events Examples: Metadata Written to Apple's Limits
Seven example events, one per badge, for made up apps. We wrote them to show how much fits in each field; every line is within Apple's limits, and the counts are characters including spaces.
| Badge | Event name (max 30) | Short description (max 50) | Long description (max 120) |
|---|---|---|---|
| Challenge | October Step Challenge (22) | Walk 200,000 steps before October ends (38) | Hit the goal by October 31 to unlock a new badge and a monthly recap you can share. (83) |
| Competition | Autumn Vocabulary Cup (21) | Climb the weekly league with new word sets (42) | Four rounds, 300 new autumn words, and a final round on Sunday for the top 50 learners. (87) |
| Live Event | Full Moon Group Sitting (23) | A guided 30 minute sit with teachers, live (42) | Join at 8pm local time. The session stays available to replay for 48 hours after it ends. (89) |
| Major Update | Weekly Meal Planner (19) | Plan seven dinners and get one shopping list (44) | Drag recipes onto your week and the list sorts itself by aisle. Available to all members. (89) |
| New Season | Season Four: Ember Coast (24) | Twelve new levels set on a burning shoreline (44) | New enemies, a new map and a season pass with 40 rewards. Runs until the next season starts. (92) |
| Premiere | Night Shift, Episode One (24) | The first episode of a new mystery series (41) | Hear the opening episode of an eight part audio drama. New episodes arrive every Friday. (88) |
| Special Event | Black and White Week (20) | Seven new monochrome filters, one each day (42) | A new film inspired filter unlocks each morning, with a short guide to shooting in mono. (88) |
What the examples avoid: no prices, no "join now", no "the best", no badge words in the name, and no app name in the copy. The Challenge name above does carry its badge word, which Apple discourages; "October Step Climb" would be the stricter choice.
Good In App Event Ideas for Apps That Are Not Games
Games have an easy time with events: seasons, tournaments and limited levels are already part of how they work. Apps that are not games can use events too, as long as each one is a real moment with new content or a time limit.
A fitness or habit app can run a monthly Challenge with a goal and an end date. A language or learning app can run a Competition with a weekly league. A meditation, music or education app can run a Live Event with a class at a set time. A productivity or finance app can use Major Update for a significant new feature, as long as it is more than a redesign or a fix. A podcast, video or reading app can use Premiere for a first episode or a new book. A photo or creative app can use Special Event for a themed week of new filters or templates.
What does not work is the evergreen pitch dressed up as an event: "Try Premium", "Spring Sale" or "Meet the New Look". Apple names general awareness promotions and price promotions without new content as poor candidates, and they tend to come back rejected. If the honest description of the moment is "we have a discount", it is not an In App Event.
Video: Creating an In App Event, Screen by Screen
A 15 minute ASO tutorial from 2025 that fills in every In App Event field in App Store Connect and talks through badges, media and featuring. Apple's pages linked above are the authority where anything differs.
How to Measure In App Events in App Analytics
App Analytics in App Store Connect has a dedicated In App Events section under Acquisition. Apple's metrics help defines seven event metrics and says data for an event appears once it has at least 5 first time downloads.
| Metric | What Apple counts |
|---|---|
| Event Impressions | Times the event was viewed on the App Store and Apple Games, counting card views and details page views |
| Event Impressions (Unique) | Unique devices that viewed the event card or details page |
| Event Page Views | Times the event details page was viewed |
| Event Page Views (Unique) | Devices that viewed the event details page |
| App Opens | Times people opened your app from a link on the event card |
| Reminders | Taps on the button to be notified when the event begins, minus cancelled reminders |
| Notification Taps | Taps on the notification that the event is about to start |
You can also filter Downloads, Usage and Sales by a specific event to see what happens after someone downloads from an event card, and segment by territory, source type or device. Bulk exports of individual event data come through the detailed reports of the App Store Analytics API.
What to Look For in In App Event Analytics
Read the funnel in order. Impressions say how often the card was seen, page views say how many people were curious enough to tap it, reminders say how many wanted to come back, and downloads and app opens say whether the event moved anyone. A high impression count with few page views points at the card media or the short description. Many page views and few reminders point at the long description or the details media.
Compare events against each other, not against an outside benchmark. Apple does not publish average event numbers, and the third party figures that circulate come from small samples. The useful questions are which badge, which length and which lead time worked best for your own audience, and whether events aimed at lapsed users brought them back.
The event purpose you choose in App Store Connect, from Appropriate for All Users, Attract New Users, Keep Active Users Informed and Bring Back Lapsed Users, is one of the signals Apple uses for personalized recommendations, according to its In App Events page. It does not hide the event from anyone; every published event is discoverable by all customers. It is worth setting honestly, and comparing results by purpose over a few months.
In App Events and Getting Featured on the App Store
Apple's editors pick events for the Today, Games and Apps tabs, and they take requests. Apple's Getting Featured page lists In App Events among the things it looks to highlight, and asks for at least two weeks of notice through Featuring Nominations in App Store Connect, with up to three months for wider consideration.
A nomination can carry the event itself. Apple's nomination help says that if an app in your nomination has an approved or published In App Event, you can attach it, and recommends attaching it as early as possible. The bulk CSV template takes up to 25 event IDs per nomination. The help also notes that In App Events are only available for iPhone and iPad apps, so a nomination for a Mac or Apple TV app will not carry them.
The practical sequence is to create and approve the event weeks ahead, nominate it with the event attached, and keep the publish date at the full 14 days before the start. Our guide on how to get featured on the App Store covers what to write in a nomination and how the lead times differ between Apple's pages.
Google Play Promotional Content vs App Store In App Events
Google Play's closest feature is called promotional content. The Google column comes from Google's promotional content help and its content requirements, read on October 19, 2026.
| Detail | App Store In App Events | Google Play promotional content |
|---|---|---|
| Who can use it | Any app or game on iPhone and iPad | All games, and apps that meet Google's eligibility criteria for Premium growth tools |
| Types | Seven badges: Challenge, Competition, Live Event, Major Update, New Season, Premiere, Special Event | Offers, time limited events and major updates, with subtypes |
| Discounts allowed | No; price promotions without new content are poor candidates and prices in metadata are rejected | Yes; offers such as discounts, free rewards and trials are a type of their own |
| Where it shows | Product page, search, Today, Games and Apps tabs, Apple Games | Apps or Games tab, the Events tab for games in select countries, search and the store listing |
| Main text limit | Name 30, short description 50, long description 120 characters | Tagline up to 80 characters; offers state their value in the first 40 |
| Review | App Review, with or without an app version | Google reviews it for promotion; the start date must be more than 24 hours ahead |
The biggest difference is offers. On Google Play a sale can be promotional content; on the App Store a discount alone is not an In App Event. Teams that run both should plan events around new content first, then add the Google Play offer as a separate item.
App Store In App Events vs In App Event Tracking
Search for "in app events" and half the results are about something else. In mobile analytics and attribution, an in app event is a user action measured inside the app; AppsFlyer's glossary defines it as an action users take after installing, such as a purchase, a level reached or a finished tutorial. Attribution and analytics tools use the term this way.
Apple's In App Events are the opposite direction: content you publish to the App Store about something happening in the app. The two do meet, since an App Store event can drive the purchases and level completions your analytics count, but they are set up in different places. App Store events live in App Store Connect; analytics events live in your app's code and your measurement tool.
If a guide talks about SDKs, event names in code or postbacks, it is about tracking. If it talks about badges, event cards or App Review, it is about Apple's App Store feature, which is what this page covers.
Where Spreadcast Fits Around an In App Event
An In App Event reaches people on the App Store. The people who follow your app on Instagram, Facebook, LinkedIn or Pinterest only hear about it if someone posts. Spreadcast watches your public App Store listing every day and turns what changes there, a new version, a new 5 star review or a rating milestone, into a designed post with your own icon and screenshots in an iPhone frame, plus a caption written for each network.
It publishes on the schedule you set, and you approve with one tap or let it post by itself. That covers the version that ships alongside an event, so the update and the event go out together on the store and in your feeds. Paste your App Store link on the start page to see a first post drafted from your listing, and see the plans for automatic publishing. For a one off announcement, the product launch post generator drafts a post from a link.
Frequently Asked Questions
What are In App Events on the App Store?
Timely events inside an app or game, such as a challenge, competition, premiere or live stream, that Apple shows as event cards on the App Store and in Apple Games on iOS 15 and iPadOS 15 or later. People can open the event, ask to be notified, or download the app from the card.
Where do In App Events appear in the Apple App Store?
On your product page, in search results, and in editorial selections and personalized recommendations on the Today, Games and Apps tabs. Apple's help also names Apple Games. Search shows the event card to people who already have your app and screenshots to those who do not.
What are the App Store In App Events guidelines?
Guideline 2.3.13 says an event must fit an event type in App Store Connect, its metadata must be accurate and about the event, it must happen at the dates you set, and its deep link must open the right place. Apple also rules out daily tasks, discounts without new content and general app promotion.
How do I create In App Events in App Store Connect?
Open your app, click In App Events in the sidebar, create an event with a reference name, then add the name, descriptions, media, badge, dates, deep link, purpose and priority. Add it to a submission and submit it for review. You need the Account Holder, Admin, App Manager or Marketing role.
What is the In App Event image size?
The event card image is 16:9, from 1920x1080 to 3840x2160 pixels. The event details page image is 9:16, from 1080x1920 to 2160x3840 pixels. Both accept .jpg, .jpeg or .png up to 500MB.
What are the In App Event video dimensions?
The same as the images: 16:9 at 1920x1080 to 3840x2160 for the card and 9:16 at 1080x1920 to 2160x3840 for the details page, at 30 or 60 fps, as .mov, .m4v or .mp4 up to 500MB. Videos autoplay and loop and can be silent.
Do In App Events work on iOS only?
Yes, for now. Apple shows them on iPhone and iPad with iOS 15 and iPadOS 15 or later, and its nomination help says In App Events are only available for iPhone and iPad apps.
What are some good In App Events examples?
A monthly step challenge in a fitness app, a weekly league in a language app, a live class in a meditation app, a big new feature as a Major Update, a new game season, a first episode as a Premiere, or a themed week of new filters as a Special Event. Each needs new content or a real time limit.
What should an In App Event deep link open?
The event itself when it is live, a screen that says when to come back if it has not started, and onboarding first for new users. Apple recommends a universal link, no URL shorteners, and testing it by tapping it in the Notes app.
How should I design an In App Event card?
Use an image or a looping video with no text or logos, since Apple adds the badge, name and description. Keep the subject centered because Apple applies its own crops and gradients, and use the same colors on the card and the details page.
Does Google Play have In App Events?
Google Play's version is called promotional content. It covers offers, time limited events and major updates, appears on the Apps or Games tab, search and the store listing, and is open to all games and to apps that meet Google's eligibility criteria.
Are App Store In App Events the same as in app event tracking in AppsFlyer?
No. In analytics tools, an in app event is a user action tracked in your code, such as a purchase. Apple's In App Events are content you publish to the App Store about something happening in your app. One can drive the other, but they are set up in different places.
Where These Facts Come From
Every outside number, rule and price on this page links to the page it was taken from.
- In App Events on the App StoreApple Developer
- Overview of In App EventsApple Developer
- Offer In App EventsApple Developer
- Manage eventsApple Developer
- Submit an In App EventApple Developer
- In App Event badgesApple Developer
- In App Event media and audio specificationsApple Developer
- In App Event statusesApple Developer
- View In App Event metricsApple Developer
- Nominate your app for featuringApple Developer
- App Review Guidelines, guideline 2.3.13Apple Developer
- Getting featured on the App StoreApple Developer
- Allowing apps and websites to link to your contentApple Developer
- Get started with In App Events, tech talkApple Developer
- Get started with app discovery and marketing, tech talk, 2023Apple Developer
- Enhancements to help you submit and market your apps and games, October 2025Apple Developer
- Apple In App Events guide, October 26, 2021App Radar
- Boost your browse traffic with In App Events, updated January 2023yellowHEAD
- In App Events and promotional content guideMobileAction
- Promotional content for in app and in game eventsGoogle Play Console Help
- Promotional content requirementsGoogle Play Console Help
- What are in app events, mobile glossaryAppsFlyer
- WWDC21: Meet In App Events on the App StoreApple Developer on YouTube
- Creating In App Events in the App Store, ASO tutorialApp Growth with Oksana on YouTube
Researched and written by Spreadcast. Last checked on October 19, 2026.

