Good app social media post design puts one message in words a stranger can read in about a second, and uses the screenshot as proof of that message. Most app accounts do the reverse: they export their App Store screenshots and post them in a row, so the feed reads like a slideshow of interface with nothing to say. The fix is a headline first, one cropped piece of the screen, the same frame every time, and a small set of post types you repeat.
This guide explains why raw screenshots underperform, using published research and the platforms' own creative guidance. Then it gives three posts rebuilt step by step, Apple's rules for showing an iPhone, ten layouts with example copy, type and contrast numbers, a template set you build once and a checklist. External facts were checked against their sources in October 2026.
Why a feed of raw app screenshots underperforms
People scan a feed, they do not read it
The oldest finding in web usability still describes a social feed. In Nielsen Norman Group's study of how users read on the web, 79 percent of test users always scanned a new page and only 16 percent read word by word. Its later eyetracking research on the F shaped pattern found that the first lines of text get more looks than anything below them, and that the pattern holds on phones.
Meta says the same about its own product. Its best practices for image ads include the line "People scan Feed quickly, particularly on mobile devices". A full screenshot has a navigation bar, a tab bar and dozens of labels, and none of them is a first line. The scanning eye finds nothing to start with and moves on.
A store screenshot was made for a different place
Apple's product page guidance describes screenshots as images captured from your app's interface, up to 10 per page, each focused on a main benefit or feature. They work on the App Store because the viewer already searched for an app like yours and chose to look. In a feed nobody chose. The viewer does not know what the app is, so a screen of interface is a picture of a product they have not been introduced to.
There is a mechanical problem too. The Instagram Help Center says photos keep their shape only between 1.91:1 and 3:4, and anything outside that range is cropped to fit. An iPhone screenshot is much taller than 3:4, so part of it is cut off, usually the top and bottom where your title and tab bar are. What survives is scaled down, and interface text drawn for a full phone screen becomes too small to read.
The arithmetic of a shrunken screenshot
You can put a number on "too small". One of the sizes in Apple's screenshot specifications for large iPhones is 1290 by 2796 pixels. To fit that whole image on a 1080 by 1350 post you have to scale it to 48 percent, which leaves it 623 pixels wide. A post fills the width of the phone, so the screenshot inside it now covers 58 percent of that width, and everything in it appears at 58 percent of the size it has in the real app.
Apple's typography guidance lists 17 points as the default text size on iOS and 11 points as the minimum. At 58 percent, body text set at the 17 point default reads like 10 point type, under Apple's own minimum, and an 11 point label reads like 6 point type. That is before you add a margin or a headline, which shrink the screenshot further. The interface was designed to be read at full size, and a whole screen in a post never is.
Pictures that carry no information get ignored
Nielsen Norman Group's eyetracking study of photos as web content found that people study images that contain information relevant to them, such as product photos and real people, and skip images that are there as decoration. A screenshot with no stated point is decoration to someone who has never used the app. Add one sentence saying what the screen does for them and the same image becomes information.
Too many things to look at
Meta's photo ads page tells advertisers to have a single focal point, so that people are asked to look at only one thing, and to keep text on the image to the most important details. The image ad best practices add a specific instruction: crop in close on the part of the picture that matters. A whole screen fails all three at once.
One caveat. Those Meta pages are written for ads, and no published study isolates raw app screenshots against designed posts. Treat this section as reasoning from research on attention and from the platforms' advice, which is consistent, and test it on your own account.
The fix: one message per post, with the screenshot as evidence
Build every post in this order, and the slideshow problem goes away.
- Write the headline first. Eight words or fewer, about what the user gets: "See your whole week on one screen". If you cannot write it, the post has no message yet.
- Crop the screenshot to the part that proves the headline. A chart, a card, one row of a list. Enlarge it until its own text is readable.
- Keep one focal point. The headline and the crop are a pair. Remove anything that competes with them, including a second screenshot.
- Add your mark in the same place every time. Icon and app name, small, in one corner. Meta's image ad guidance says to show your brand or logo because people engage more with brands they know.
- Check the text against the background. Meta's advice for text on an image is a clean font, big enough to read, in a color that stands out from the picture. The W3C contrast guidance gives the numbers: at least 4.5:1 for normal text and 3:1 for large text.
- Put the details in the caption. Version number, the full list of changes and the link belong there, with a caption written for each network.
The cropping step has a simple target that follows from the arithmetic above. A card that spans the width of the phone in your app should span close to the width of the canvas in your post. At that size its text is as large as it is in the app, which is the size it was designed to be read at.
Before and after: three app posts rebuilt
The examples use Rowan, a habit tracker invented for this guide. Each one starts with the post most teams would publish and ends with the same content rebuilt in the order above.
1. The app update post
Before. Rowan ships a weekly summary. The team posts the full screenshot straight from the simulator with the caption "New update is live!". Instagram crops it. In the feed it is a small gray screen with a bar chart and eleven labels, none readable. Nothing says what changed or why anyone should care.
After. A 1080 by 1350 canvas in the app's background color. At the top, in the brand typeface: "See your whole week on one screen". Below it, the summary card alone, cropped out of the screenshot and enlarged until the numbers can be read. In the bottom left corner, the app icon and name. The caption carries the version number, two more changes from the release notes and the link. Same update, same screenshot, and now a stranger knows what the app does.
2. The review post
Before. Someone leaves a 5 star review. The team takes a screenshot of the review as it appears in the store and posts it: gray text on white, the reviewer's nickname, a date, and a caption that says "Thanks for the love". The words that matter are the smallest thing in the image.
After. The best sentence of the review, 20 words or fewer, set large on the brand background: "The first habit app I kept past week two." Five stars drawn in the accent color, the reviewer's first name underneath, the icon in its usual corner. The caption says which feature the reviewer was talking about and where to get the app. One step comes before any of that: the team asks the reviewer, because Apple's ratings and reviews page allows a customer review in marketing only with the reviewer's permission.
If the reviewer does not answer, the post changes shape instead of being dropped. The rating becomes the message: "4.8 stars from 2,000 ratings", with a line of thanks. Apple allows a rating in marketing without asking anyone, provided it matches the app's current rating, so check the number on the day the post goes out.
3. The how to carousel
Before. A carousel of five full screenshots showing how to set a reminder, with the caption "Swipe to see how it works". Every slide is a whole screen at reading distance zero. A viewer cannot tell which control matters on any of them, and slide one gives no reason to swipe.
After. Four slides. Slide one is text only: "Set a reminder in three taps". Slides two to four each show one step, with a short instruction at the top ("Tap the bell") and the single control it refers to, cropped and enlarged. The header, the background and the slide number sit in the same place on every slide. The last slide adds the App Store badge. A person who stops on any one slide still learns one thing.
App screenshots and device frames: Apple's rules for showing an iPhone in a post
An app mockup inside a phone is the most common app post, and Apple has published rules for it. The main points from Apple's marketing guidelines, as of October 2026:
- Use the product bezels Apple provides, for the latest generation of devices your app supports. You can download them from Apple's design resources.
- Use the device image as is. Apple lists the changes it does not allow: added reflections, shadows or highlights, cropping, tilting, obstructing any part of the device, and animating or spinning it.
- Put promotional copy beside the device, never on top of it.
- Keep the device at least 200 pixels high on screen, and prefer a straight on view over an extreme angle.
- Do not make a 3D render or a simulation of an Apple product. If you draw a generic device, leave out details unique to Apple hardware.
- Show your app as it looks when running, with fictional account information, and do not show the Home Screen unless you are showing your own widget.
That list rules out the tilted, floating, cropped phone that many mockup templates and mockup generators offer, so check a template against it before you build on it. You have three clean options.
| Way to show the screen | What it looks like | When to use it |
|---|---|---|
| Apple's official bezel | The whole device, straight on, unmodified, with the headline beside it | Launch posts and press images, where showing that it is an iPhone app is part of the message |
| A generic frame | A plain rounded outline with no details that belong to Apple hardware | When you want the idea of a phone without the rules that come with Apple's product images |
| No device at all | The cropped piece of interface as a rounded card on your brand background | Most feed posts. The interface can be larger, so it is the easiest to read at feed size |
What the screen inside the frame should show
The same guidelines cover the screen content, and these details are the ones posts most often get wrong:
- The status bar should show a full network icon, a full wireless icon and a full battery icon. A screenshot taken on your own phone at 14 percent battery does not qualify.
- Screens should be made on the latest operating system version.
- A push notification is shown as a single notification from your app on the lock screen. Several notifications at once, or another app's notification, are not allowed.
- You are responsible for the rights to everything on the screen, including photos and names that appear in your sample data.
- A blank screen on an Apple product is not allowed.
Photos, wording and other platforms
Your own photos and video of Apple products are allowed. Apple asks that they show people using the device in an authentic way, with the app exactly as a user would see it, in straight on shots, without cases or covers on the device. That makes a real photo of a person holding the phone a legitimate post, and Meta's photo ad page recommends the same thing for a different reason: showing people using your product.
The wording rules are short. Apple asks that headlines and copy focus on your app and that marketing always include a call to action to download it. Use the product names: the guidelines say not to refer to Apple devices generically as smartphones or tablets. If your app is also on Android, Apple product names may appear in copy next to other platforms and should be listed first, and an Apple product image should never be shown alongside images of other products. In practice that means one device per image.
Two related rules. If you add an App Store badge, Apple allows one per layout at a minimum height of 40 pixels on screen, placed so that it is not the dominant artwork. And a customer review may appear in marketing only if the reviewer gave permission, while a rating may be used if it reflects the app's current rating. The full set is in our plain words guide to the App Store marketing guidelines.
Apple also makes ready made artwork. Its App Store marketing tools create promotional assets for social media, linked badges and a QR code from your listing. They are quick for a launch day post. They produce Apple's layouts in Apple's sizes, so they will not match the rest of your feed.
App mockup: free files, Figma, Canva and generators
An app mockup for a post can come from four places. Check each against the Apple list above before you build a template on it.
- Apple's own files. The product bezels section of Apple's design resources offers current iPhone models as Photoshop and PNG files, free to download, and points to the marketing guidelines for how to use them. A PNG bezel can sit over a screenshot in almost any editor, Figma and Canva included, which makes it the simplest free app mockup that follows the rules.
- Apple's UI kits. The same page has iOS UI kits for Figma and Sketch. They are for drawing interface, not frames, so they help when you plan a screen. A post should still show the app as it really runs, which Apple asks for.
- Mockup generators and template packs. Many default to a tilted, floating or shadowed iPhone, which the list above does not allow for Apple's device images. Choose the straight on option, or a generic frame with no details that belong to Apple hardware.
- Video mockups. Apple's list also rules out animating or spinning the device, so a clip that flies the phone across the screen is out. A plain screen recording of the app, cropped the way you would crop a still post, avoids the question.
Whatever the source, the arithmetic earlier on this page still decides the size. A whole iPhone at 58 percent of the post's width shows the app's 17 point body text at about 10 points, below Apple's 11 point minimum. In a feed post, a frame works best around a cropped part of the screen, or on a launch image where the device itself is the message.
Ten app social media post design layouts, with a recipe for each
A feed looks designed when a few layouts repeat with different content. These ten cover what an app has to say. Most apps need the first five every month and the rest a few times a year.
| Post type | The one message | Layout recipe |
|---|---|---|
| App update announcement | The biggest change in this version | Headline naming the change, two or three short points from the release notes, one cropped screen. See app update announcement examples |
| Feature spotlight | One thing the app does and what the user gets | Benefit headline on top, a single enlarged piece of interface below, icon in the corner |
| Review quote | A user's own words | The quote in large type, five stars, the reviewer's name, icon in the corner. Ask the reviewer first |
| Rating milestone | A number and a thank you | The rating or count as the largest element, one line of thanks. The rating must be the current one |
| How to carousel | One task, step by step | Three to five slides, one step and one crop per slide, the same header on every slide |
| Launch announcement | The app exists and here is what it is for | Large icon, name, one sentence, App Store badge. See app launch announcement examples |
| Note from the maker | Why you built or changed something | Text led post on a brand color background, or a real photo of the team or a user with the app |
| Problem and fix | One annoyance and the screen that removes it | The problem as a short line in small type, the fix as the headline, one crop that shows the fix |
| Press mention or award | Someone outside the team vouches for the app | The publication or award name large, one line on what was said, icon in the corner. Link to the article in the caption |
| Offer or price change | What it costs now and until when | The offer as the headline, the end date directly under it, badge at the bottom. No interface needed |
Two notes on the table. The note from the maker follows Meta's photo ad advice to show people benefiting from the product, which the interface alone can never do. And the carousel earns its place: in Buffer's 2026 analysis of more than 45 million posts, published in March 2026, Instagram carousels had a median engagement rate of 6.9 percent of reach against 4.4 percent for single images. A carousel of five raw screenshots is still a slideshow, so give every slide its own headline. For release post wording, see the app release notes examples.
Example copy for each layout
Here is what goes on the image and what opens the caption for each type, written for Rowan. The names, numbers and dates are invented examples. The pattern to copy is the split: the image carries one line, and the caption carries the detail.
| Post type | Headline on the image | How the caption opens |
|---|---|---|
| App update announcement | See your whole week on one screen | Rowan 2.4 is out. The new weekly summary shows every habit and every day in one view. Also new: widgets in two sizes and faster sync |
| Feature spotlight | Reminders that wait until you are home | Set a habit to remind you by place instead of by time. Rowan nudges you when you walk in the door |
| Review quote | "The first habit app I kept past week two." | Thank you, Mara, for letting us share this. If Rowan helped you, a review helps the next person find it |
| Rating milestone | 4.8 stars from 2,000 ratings | Two thousand of you took the time to rate Rowan. Thank you. Here is what we are building next |
| How to carousel | Set a reminder in three taps | Swipe for the three steps. Setting it up takes about a minute |
| Launch announcement | Rowan is on the App Store | A habit tracker that shows your whole week at once. Free to download from today |
| Note from the maker | Why we removed streaks | Streaks made people quit after one missed day. Here is what replaced them and why |
| Problem and fix | Missed a day? Your progress stays | Most trackers reset you to zero. Rowan counts the days you did, so one bad Tuesday does not erase a good month |
| Press mention or award | Featured in this week's app roundup | Thank you to the editors for including Rowan. The full write up is linked below |
| Offer or price change | Half price for the first year, until Sunday | The yearly plan is 50 percent off through October 18. Existing subscribers keep their current price |
Count the words in the middle column. None runs past eight, and each one could be understood by someone who has never heard of the app. That is the test for a headline: read it to a person who does not know the product and ask what they think the app does.
App launch social media campaign: the posts in order
A launch is the one time an app needs several posts in a short span, and the layouts above cover every one of them. Here is a sequence for the first two weeks, using the same Rowan examples.
| When | What the post says | Layout from the table above |
|---|---|---|
| A week before | What the app is for, in one sentence, with one cropped screen | Feature spotlight |
| Launch day | Rowan is on the App Store, with the icon large and the badge at the bottom | Launch announcement |
| Days 2 to 5 | One feature per post, each with its own headline | Feature spotlight, or a how to carousel |
| Week 2 | The first review you have permission to share | Review quote |
| When it happens | A rating worth thanking people for, checked on the day | Rating milestone |
The posts change and the frame does not. Launch day should use the same background, typeface and icon corner as every post after it, so the first impression matches what people see next. The app launch checklist covers the rest of launch week, outside social media.
Type and contrast numbers for an app post
Type is where an app post is won or lost, because the headline is the only part most people read. Four published rules give you numbers to work with.
- Three sizes at most. Nielsen Norman Group's article on visual hierarchy recommends no more than three sizes, one each for the header, the subheader and the body, and no more than two large elements, so that the large ones still stand out.
- 4.5:1 for normal text, 3:1 for large text. Those are the WCAG Level AA minimums, where large means at least 18 point, or 14 point bold. A headline qualifies as large. A line of small print does not.
- 3:1 for shapes that carry meaning. The W3C's rule on non text contrast applies to graphics needed to understand the content. In a post that covers the stars in a rating, an arrow or a chart line.
- No light weights. Apple's typography guidance advises against Ultralight, Thin and Light weights because they are hard to see when text is small, and every post is small in a feed.
Those rules translate into a starting scale for a 1080 pixel wide canvas. The pixel values below are a suggestion to adjust for your typeface, not a standard. The structure is the part to keep: three sizes, each clearly different from the next.
| Element | Starting size on a 1080 wide canvas | Weight | Minimum contrast |
|---|---|---|---|
| Headline | 96 to 120 pixels, two or three lines | Bold | 3:1, and aim for 4.5:1 |
| Supporting line or bullet points | 44 to 56 pixels | Regular or medium | 4.5:1 |
| Small print: app name, date, version | 30 to 36 pixels | Medium | 4.5:1 |
| Stars, arrows, chart lines | As large as the supporting line | Solid fill | 3:1 |
| Margin on every side | 64 to 80 pixels | Empty | Does not apply |
Text on top of a screenshot or photo
The safest place for a headline is a flat brand color. If the text has to sit on an image, Nielsen Norman Group's guidance on text over images gives three fixes: darken the image with a semi transparent black gradient, blur the part of the image behind the text, or place a darker box behind the words. In one of its examples a box at 30 percent opacity still failed, and raising it to 50 percent passed. Measure the result with a contrast checker instead of judging by eye.
Two tests that take ten seconds
The first is the squint test from the same visual hierarchy article: squint at the design, or blur it slightly, and see what still stands out. It should be the headline and the crop, in that order. The second is the thumbnail test. Shrink the post to the size it has in a profile grid. If you cannot read the headline there, it is too long or too small.
Social media post design size for app posts
Design tall. Instagram accepts photos 1080 pixels wide between 1.91:1 and 3:4, and Meta's image ad guidance recommends vertical 4:5 for single images in Facebook Feed. A 1080 by 1350 canvas is 4:5, fits both and gives a phone screen crop room to breathe. Other networks want other shapes, and the current numbers for each are on the social media image sizes page.
Three shapes cover an app's posts. Each has an area you should keep free of text.
| Shape | Pixels | Where it goes | Keep clear |
|---|---|---|---|
| Portrait, 4:5 | 1080 by 1350 | Feed posts on Instagram, Facebook and the other feed networks | The Instagram profile grid crops the preview to 3:4, about 1012 of the 1080 pixels of width, according to Hootsuite's image size guide. Keep text at least 64 pixels from each side |
| Vertical, 9:16 | 1080 by 1920 | Stories and other full screen placements | Meta's ads guide for Instagram Stories asks advertisers to keep the top 14 percent, the bottom 35 percent and 6 percent on each side clear. On this canvas that is about 269, 672 and 65 pixels |
| Pin, 2:3 | 1000 by 1500 | Pinterest's product specs recommend 2:3 and warn that a taller image might get cut off |
The Stories numbers are worth a second look. Top and bottom together take 49 percent of the height, so the usable area of a 1080 by 1920 story is a band about 979 pixels tall in the middle. A feed post stretched to story size will lose its headline or its badge. Make the story version a separate template with everything moved into that band.
App screenshots for the App Store and for social media
The screenshots you upload to App Store Connect are a good source for posts but rarely a finished post. Store screenshots are tall, and the captions on them are written for someone who already searched for an app like yours. For a post, go back to the raw capture rather than the captioned store image, so you can crop one piece of interface and write a new headline for a stranger. Keep the raw captures in one folder per version, and a redesign then shows up as a new folder instead of a hunt through old exports.
Current store dimensions are in the App Store screenshot sizes guide, and real store sets to learn from are in the App Store screenshot examples.
A template set to build once
Every decision above can be made a single time and saved. Six template files cover the ten post types, because several types share a layout.
| Template | Used for | Fixed in the file | Changes each time |
|---|---|---|---|
| Headline and crop | Update, feature spotlight, problem and fix | Background, headline style, crop frame with rounded corners, icon and name in one corner, margins | Headline, the cropped screen, up to three short points |
| Quote | Review quote, press mention | Background, quotation style, star row, name line, icon | The quote, the name |
| Big number | Rating milestone, offer or price change | Background, number style, one line of supporting text, icon | The number, the line under it |
| Carousel slide | How to carousel | Header position, slide number, crop frame, last slide with badge | Instruction and crop per slide |
| Announcement | Launch, large releases | Large icon, name, one sentence style, App Store badge at 40 pixels or more | The sentence |
| Text only | Note from the maker | Background, headline style, signature line | The text |
- Set up the canvas at 1080 by 1350 with your margins as guides. Add the background color, the icon and the app name in their corner.
- Create three text styles and name them headline, supporting and small. Use only these three in every template.
- Build the headline and crop template first, since it carries about half of all posts. Make the crop frame a fixed shape that a screenshot is placed into, so the radius and position never change.
- Duplicate it for the other five and change only what the table lists.
- Make the story version of the two templates you use most, with the content inside the middle band.
- Fill each template once with real content and view the six side by side at thumbnail size. They should look like one family. Fix anything that differs for no reason.
- Lock the fixed layers, or keep an untouched master copy, so that a hurried edit cannot move the icon.
Any design tool that saves text styles and reusable layouts will do. If several people make posts, look for a way to lock the fixed parts. Figma Buzz, in beta as of October 2026, is built around brand templates with locked parts for social posts. The first build takes an afternoon. After that a post is a headline, a crop and an export.
Apps to design social media posts for an app
The template set can live in several tools, and the choice depends on who makes the posts and how often. These are the options an app team most often weighs for app promotion graphics, starting with the one built for this exact job.
| App | What it makes | Where the look comes from | Best for |
|---|---|---|---|
| Spreadcast | Single posts and carousels of 3 to 8 slides for each update, review and rating milestone, plus a feature post in quiet weeks, with a caption for each network | Your App Store listing and website: the icon, real screenshots in an iPhone frame, colors and fonts | Teams that want app posts made without opening a design tool every week |
| Canva | Any post, by hand, from templates or a blank canvas | A Brand Kit you fill in. Its pricing page lists design in bulk on Pro and not on Free | Anyone on the team making posts by hand |
| Figma Buzz | Social assets from brand templates with locked parts, in beta | Templates your designer builds in Figma. Figma's pricing page says the Buzz beta is on all seat types | Teams whose app design already lives in Figma |
| Apple's App Store marketing tools | Promotional images for social media, linked badges and a QR code | Apple's own layouts, filled from your listing | A quick launch day image |
| Photoshop with Apple's bezels | Launch and press images with the device shown whole | Apple's official product images and your screenshots | Posts where showing the iPhone is part of the message |
Whichever app you pick, the test is the same as for the template set: six posts side by side at thumbnail size should look like one family. A tool that gives a new look on every request fails it, however polished each single image is. Spreadcast's free plan gives you drafts to download with a small mark, and Pro at $29 a month adds publishing and scheduling to the networks you connect.
How to make a set of posts look like one app
Ten layouts can still look like ten brands if each uses its own colors and type. Decide those once. The background color, the headline typeface, the corner the icon sits in and the margin stay the same on every post, and only the message and the crop change. Meta's photo ad page makes the same point for campaigns: images that share a theme are recognized more easily.
If you have not written those decisions down, what a brand kit needs lists them. For holding the line over months of posting, see brand consistency without a design team. And for what to say, as opposed to how it looks, what makes a social creative convert covers the message itself.
Common mistakes in app promotion posts
- The headline describes the app instead of the benefit. "New dashboard" is a label. "See your whole week on one screen" is a reason.
- Two messages in one image. An update post that also announces a discount is remembered for neither.
- The phone is the hero and the interface is a stamp. A tall device in a 4:5 frame leaves the screen so small that nothing on it can be read.
- A tilted or cropped device from a template. It looks polished and it breaks Apple's rules for product images.
- Text over a busy screenshot with no darkening behind it.
- A different background color for every post. Variety belongs in the message and the crop.
- Version numbers on the image. "2.4.1" means nothing to a stranger and belongs in the caption.
- A review posted without asking, or a rating that was true last spring.
- Feed posts reused as stories without moving the content, so the headline sits under the profile bar.
- Stale screenshots. If the app was redesigned, every post made from old screens advertises a product that no longer exists.
App post design checklist
Run each post through this before it goes out. It takes a minute.
| Check | What passing looks like | Why |
|---|---|---|
| One message | You can say the point of the post in one sentence | A post with two points is remembered for neither |
| Headline first | Eight words or fewer, readable at thumbnail size | The first line gets the most attention |
| Screenshot cropped | One part of one screen, enlarged until its text is readable | Whole screens shrink into noise |
| One focal point | Nothing competes with the headline and the crop | Meta's guidance: ask people to look at one thing |
| Type sizes | Three sizes at most, no light weights | More sizes flatten the hierarchy |
| Contrast | Headline at 3:1 or better, smaller text at 4.5:1 or better | The W3C minimums for large and normal text |
| Device frame | Apple's bezel whole and straight on, a generic frame, or no device | Apple does not allow cropped, tilted or shadowed device images |
| Screen content | Latest system version, full status bar icons, fictional data | Apple's rules for screens shown in marketing |
| Size | Between 1.91:1 and 3:4 for Instagram, 4:5 as the default | Other shapes are cropped by the app |
| Brand mark | Icon and name in the same corner as the last post | Repetition is what makes the feed recognizable |
| Reviews and ratings | Reviewer said yes, rating is today's rating | Apple's conditions for using them in marketing |
| Badge and call to action | At most one App Store badge, 40 pixels high or more, and the caption says where to get the app | Apple's badge rules, and its request that marketing include a call to action |
Where Spreadcast fits
Spreadcast makes these posts from your App Store listing. You paste your App Store link at the start page, and it checks the public listing every day. A new version becomes an app update announcement with the release notes cut to two or three points and your own screenshot. A new 5 star review or a rating milestone becomes a post as well, a quiet week gets a feature post, and if a post quotes a reviewer, keep approve first on so it waits for your approval. Posts are 1080 by 1350 still images or carousels of 3 to 8 slides, with your real screenshots in an iPhone frame and your icon's colors. The free plan gives you drafts to download, and the paid plans on the pricing page publish them to the networks you connect. It is one part of promoting an app on social media, and it is the part that otherwise needs a designer every week.
